feat(core): IBehavior.IsActive
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@@ -16,4 +16,9 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
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/// Call priority of the <see cref="IBehaviour"/>.
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/// </summary>
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int Priority { get; set; }
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/// <summary>
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/// If the <see cref="IBehaviour"/> is active.
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/// </summary>
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bool IsActive { get; }
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}
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