feat(core): IBehavior.IsActive
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@@ -54,10 +54,16 @@ public class PhysicsEngine2D : IPhysicsEngine2D
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for (int x = 0; x < colliders.Count; x++)
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{
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ICollider2D? colliderX = colliders[x];
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if (!colliderX.IsActive)
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return;
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for (int y = x + 1; y < colliders.Count; y++)
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{
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ICollider2D? colliderY = colliders[y];
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if (!colliderY.IsActive)
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return;
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if (colliderX.RigidBody2D == colliderY.RigidBody2D)
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continue;
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