chore!: renamed AABB to AABB2D

This commit is contained in:
2025-10-19 18:33:01 +03:00
parent 61ff0887e2
commit 1d63391975
11 changed files with 165 additions and 165 deletions

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@@ -10,13 +10,13 @@ namespace Engine.Integration.MonoGame;
public interface ISpriteBatch
{
void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color);
void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color);
void Draw(Texture2D texture, Vector2D position, Color color);
void Draw(Texture2D texture, AABB destinationAABB, Color color);
void Draw(Texture2D texture, AABB2D destinationAABB, Color color);
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);