chore!: renamed AABB to AABB2D
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@@ -14,25 +14,25 @@ public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
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public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
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=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
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public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
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public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
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=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
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public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
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public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
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=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
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public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
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public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
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=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
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public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
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public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color)
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=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
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public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
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public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color)
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=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
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public void Draw(Texture2D texture, Vector2D position, Color color)
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=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
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public void Draw(Texture2D texture, AABB destinationAABB, Color color)
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public void Draw(Texture2D texture, AABB2D destinationAABB, Color color)
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=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
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public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
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