wip: Serialization Test

This commit is contained in:
Syntriax 2024-02-12 10:48:56 +03:00
parent 0148afea52
commit 1df5eee59d
20 changed files with 103 additions and 604 deletions

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using System;
using System.Collections.Generic;
using Engine.Serialization.DTOs;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
internal class BehaviourControllerYamlConverter : IYamlTypeConverter
{
public bool Accepts(Type type) => type == typeof(BehaviourControllerDTO);
public object ReadYaml(IParser parser, Type type)
{
if (parser.Current is not MappingStart)
throw new InvalidOperationException("Expected MappingStart");
parser.MoveNext();
var behaviourController = new BehaviourControllerDTO();
while (parser.Current != null && parser.Current is not MappingEnd)
{
var propertyName = ((Scalar)parser.Current).Value;
parser.MoveNext();
switch (propertyName)
{
case nameof(BehaviourControllerDTO.ClassType):
behaviourController.ClassType = ((Scalar)parser.Current).Value;
break;
case nameof(BehaviourControllerDTO.Behaviours):
behaviourController.Behaviours = (List<BehaviourDTO>)new BehaviourDTOListConverter().ReadYaml(parser, typeof(List<BehaviourDTO>));
break;
}
parser.MoveNext();
}
return behaviourController;
}
public void WriteYaml(IEmitter emitter, object? value, Type type)
{
var behaviourController = (BehaviourControllerDTO)(value ?? throw new Exception());
BehaviourDTOListConverter behaviourDTOListConverter = new();
emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(BehaviourControllerDTO.ClassType)));
emitter.Emit(new Scalar(behaviourController.ClassType));
emitter.Emit(new Scalar(nameof(BehaviourControllerDTO.Behaviours)));
behaviourDTOListConverter.WriteYaml(emitter, behaviourController.Behaviours, typeof(List<BehaviourDTO>));
emitter.Emit(new MappingEnd());
}
}

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using System;
using System.Collections.Generic;
using Engine.Serialization.DTOs;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
public class BehaviourDTOListConverter : IYamlTypeConverter
{
public bool Accepts(Type type)
{
return type == typeof(List<BehaviourDTO>);
}
public object ReadYaml(IParser parser, Type type)
{
var behaviours = new List<BehaviourDTO>();
if (parser.Current is SequenceStart)
{
parser.MoveNext();
while (parser.Current != null && !(parser.Current is SequenceEnd))
{
behaviours.Add((BehaviourDTO)new BehaviourYamlConverter().ReadYaml(parser, typeof(BehaviourDTO)));
parser.MoveNext();
}
}
return behaviours;
}
public void WriteYaml(IEmitter emitter, object? value, Type type)
{
var behaviours = (List<BehaviourDTO>)(value ?? throw new Exception());
emitter.Emit(new SequenceStart(null, null, false, SequenceStyle.Block));
foreach (var behaviour in behaviours)
new BehaviourYamlConverter().WriteYaml(emitter, behaviour, typeof(BehaviourDTO));
emitter.Emit(new SequenceEnd());
}
}

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using System;
using Engine.Serialization.DTOs;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
internal class BehaviourYamlConverter : IYamlTypeConverter
{
public bool Accepts(Type type) => type == typeof(BehaviourDTO);
public object ReadYaml(IParser parser, Type type)
{
if (parser.Current is not MappingStart)
throw new InvalidOperationException("Expected MappingStart");
parser.MoveNext();
var behaviour = new BehaviourDTO();
while (parser.Current != null && parser.Current is not MappingEnd)
{
var propertyName = ((Scalar)parser.Current).Value;
parser.MoveNext();
switch (propertyName)
{
case nameof(BehaviourDTO.ClassType):
behaviour.ClassType = ((Scalar)parser.Current).Value;
break;
case nameof(BehaviourDTO.Priority):
behaviour.Priority = int.Parse(((Scalar)parser.Current).Value);
break;
case nameof(BehaviourDTO.StateEnable):
behaviour.StateEnable = (StateEnableDTO)(new StateEnableYamlConverter().ReadYaml(parser, typeof(StateEnableDTO)) ?? new Exception());
break;
}
parser.MoveNext();
}
return behaviour;
}
public void WriteYaml(IEmitter emitter, object? value, Type type)
{
var behaviour = (BehaviourDTO)(value ?? throw new Exception());
StateEnableYamlConverter stateEnableYamlConverter = new();
emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(BehaviourDTO.ClassType)));
emitter.Emit(new Scalar(behaviour.ClassType.ToString()));
emitter.Emit(new Scalar(nameof(BehaviourDTO.Priority)));
emitter.Emit(new Scalar(behaviour.Priority.ToString()));
emitter.Emit(new Scalar(nameof(BehaviourDTO.StateEnable)));
stateEnableYamlConverter.WriteYaml(emitter, behaviour.StateEnable, typeof(StateEnableDTO));
emitter.Emit(new MappingEnd());
}
}

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using System.Collections.Generic;
namespace Engine.Serialization.DTOs;
namespace Engine.Serialization;
internal record struct BehaviourControllerDTO(
string ClassType,
List<BehaviourDTO> Behaviours
);
public class BehaviourControllerDto : ClassInterchangeableDto
{
public Dictionary<string, object?> Behaviours { get; set; } = [];
}

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namespace Engine.Serialization.DTOs;
internal record struct BehaviourDTO(
string ClassType,
int Priority,
StateEnableDTO StateEnable
);

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namespace Engine.Serialization;
public class ClassInterchangeableDto : EntityDto
{
public string ClassType { get; set; } = null!;
}

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using System.Collections.Generic;
namespace Engine.Serialization;
public class EntityDto
{
public Dictionary<string, object?> Fields { get; set; } = [];
}

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using System.Collections.Generic;
namespace Engine.Serialization.DTOs;
internal record struct GameManagerDTO(
string ClassType,
List<GameObjectDTO> GameObjects
);

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namespace Engine.Serialization.DTOs;
namespace Engine.Serialization;
internal record struct GameObjectDTO(
string ClassType,
string Id,
string Name,
TransformDTO Transform,
BehaviourControllerDTO BehaviourController,
StateEnableDTO StateEnable
);
public class GameObjectDto : ClassInterchangeableDto
{
string Id { get; set; } = null!;
string Name { get; set; } = null!;
TransformDto Transform { get; set; } = null!;
BehaviourControllerDto BehaviourController { get; set; } = null!;
StateEnableDto StateEnable { get; set; } = null!;
}

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namespace Engine.Serialization.DTOs;
namespace Engine.Serialization;
internal record struct StateEnableDTO(
string ClassType,
bool Enabled
);
public class StateEnableDto : ClassInterchangeableDto
{
public bool Enabled { get; set; } = false;
}

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using Syntriax.Engine.Core;
namespace Engine.Serialization.DTOs;
namespace Engine.Serialization;
internal record struct TransformDTO(
string ClassType,
string? ParentId,
Vector2D Position,
Vector2D Scale,
float Rotation
);
public class TransformDto : ClassInterchangeableDto
{
string? ParentId { get; set; } = null;
Vector2D Position { get; set; } = Vector2D.Zero;
Vector2D Scale { get; set; } = Vector2D.Zero;
float Rotation { get; set; } = 0f;
}

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using System;
using System.Collections.Generic;
using Engine.Serialization.DTOs;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
internal class GameManagerYamlConverter : IYamlTypeConverter
{
public bool Accepts(Type type) => type == typeof(GameManagerDTO);
public object ReadYaml(IParser parser, Type type)
{
if (parser.Current is not MappingStart)
throw new InvalidOperationException("Expected MappingStart");
parser.MoveNext();
var gameManager = new GameManagerDTO();
while (parser.Current != null && parser.Current is not MappingEnd)
{
var propertyName = ((Scalar)parser.Current).Value;
parser.MoveNext();
switch (propertyName)
{
case nameof(GameManagerDTO.ClassType):
gameManager.ClassType = ((Scalar)parser.Current).Value;
break;
case nameof(GameManagerDTO.GameObjects):
gameManager.GameObjects = (List<GameObjectDTO>)new GameObjectDTOListConverter().ReadYaml(parser, typeof(List<GameObjectDTO>));
break;
}
parser.MoveNext();
}
return gameManager;
}
public void WriteYaml(IEmitter emitter, object? value, Type type)
{
var gameManager = (GameManagerDTO)(value ?? throw new Exception());
GameObjectDTOListConverter gameObjectDTOListConverter = new();
emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(GameManagerDTO.ClassType)));
emitter.Emit(new Scalar(gameManager.ClassType));
emitter.Emit(new Scalar(nameof(GameManagerDTO.GameObjects)));
gameObjectDTOListConverter.WriteYaml(emitter, gameManager.GameObjects, typeof(List<GameObjectDTO>));
emitter.Emit(new MappingEnd());
}
}

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using System;
using System.Collections.Generic;
using Engine.Serialization.DTOs;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
public class GameObjectDTOListConverter : IYamlTypeConverter
{
public bool Accepts(Type type)
{
return type == typeof(List<GameObjectDTO>);
}
public object ReadYaml(IParser parser, Type type)
{
var gameObjects = new List<GameObjectDTO>();
if (parser.Current is SequenceStart)
{
parser.MoveNext();
while (parser.Current != null && !(parser.Current is SequenceEnd))
{
gameObjects.Add((GameObjectDTO)new GameObjectYamlConverter().ReadYaml(parser, typeof(GameObjectDTO)));
parser.MoveNext();
}
}
return gameObjects;
}
public void WriteYaml(IEmitter emitter, object? value, Type type)
{
var gameObjects = (List<GameObjectDTO>)(value ?? throw new Exception());
emitter.Emit(new SequenceStart(null, null, false, SequenceStyle.Block));
foreach (var gameObject in gameObjects)
new GameObjectYamlConverter().WriteYaml(emitter, gameObject, typeof(BehaviourDTO));
emitter.Emit(new SequenceEnd());
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Engine.Serialization.DTOs;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
internal class GameObjectYamlConverter : IYamlTypeConverter
{
public bool Accepts(Type type) => type == typeof(GameObjectDTO);
public object ReadYaml(IParser parser, Type type)
{
if (parser.Current is not MappingStart)
throw new InvalidOperationException("Expected MappingStart");
parser.MoveNext();
var gameObject = new GameObjectDTO();
while (parser.Current != null && parser.Current is not MappingEnd)
{
var propertyName = ((Scalar)parser.Current).Value;
parser.MoveNext();
switch (propertyName)
{
case nameof(GameObjectDTO.Id):
gameObject.Id = ((Scalar)parser.Current).Value;
break;
case nameof(GameObjectDTO.Name):
gameObject.Name = ((Scalar)parser.Current).Value;
break;
case nameof(GameObjectDTO.Transform):
gameObject.Transform = (TransformDTO)(new TransformYamlConverter().ReadYaml(parser, typeof(TransformDTO)) ?? new Exception());
break;
case nameof(GameObjectDTO.StateEnable):
gameObject.StateEnable = (StateEnableDTO)(new StateEnableYamlConverter().ReadYaml(parser, typeof(StateEnableDTO)) ?? new Exception());
break;
case nameof(GameObjectDTO.BehaviourController):
gameObject.BehaviourController = (BehaviourControllerDTO)(new BehaviourControllerYamlConverter().ReadYaml(parser, typeof(BehaviourControllerDTO)) ?? new Exception());
break;
}
parser.MoveNext();
}
return gameObject;
}
public void WriteYaml(IEmitter emitter, object? value, Type type)
{
var gameObject = (GameObjectDTO)(value ?? throw new Exception());
TransformYamlConverter transformYamlConverter = new();
StateEnableYamlConverter stateEnableYamlConverter = new();
BehaviourControllerYamlConverter behaviourControllerYamlConverter = new();
emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(GameObjectDTO.Id)));
emitter.Emit(new Scalar(gameObject.Id.ToString()));
emitter.Emit(new Scalar(nameof(GameObjectDTO.ClassType)));
emitter.Emit(new Scalar(gameObject.ClassType));
emitter.Emit(new Scalar(nameof(GameObjectDTO.Name)));
emitter.Emit(new Scalar(gameObject.Name.ToString()));
emitter.Emit(new Scalar(nameof(GameObjectDTO.Transform)));
transformYamlConverter.WriteYaml(emitter, gameObject.Transform, typeof(TransformDTO));
emitter.Emit(new Scalar(nameof(GameObjectDTO.StateEnable)));
stateEnableYamlConverter.WriteYaml(emitter, gameObject.StateEnable, typeof(StateEnableDTO));
emitter.Emit(new Scalar(nameof(GameObjectDTO.BehaviourController)));
behaviourControllerYamlConverter.WriteYaml(emitter, gameObject.BehaviourController, typeof(BehaviourControllerDTO));
emitter.Emit(new MappingEnd());
}
}

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namespace Engine.Serialization;
public interface ISerializer
{
public string Serialize<T>(T @object);
public T Deserialize<T>(string serializedString);
}

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using System.Collections.Generic;
using Engine.Serialization.DTOs;
using Syntriax.Engine.Core.Abstract;
namespace Engine.Serialization;
internal static class InternalExtensions
{
public static TransformDTO ToDTO(this ITransform transform)
=> new(transform.GetType().FullName ?? throw new System.Exception(), transform.Parent?.GameObject.Id, transform.Position, transform.Scale, transform.Rotation);
public static GameObjectDTO ToDTO(this IGameObject gameObject)
=> new(gameObject.GetType().FullName ?? throw new System.Exception(), gameObject.Id, gameObject.Name, gameObject.Transform.ToDTO(), gameObject.BehaviourController.ToDTO(), gameObject.StateEnable.ToDTO());
public static GameManagerDTO ToDTO(this IGameManager gameManager)
{
List<GameObjectDTO> dtos = [];
foreach (var gameObject in gameManager)
dtos.Add(gameObject.ToDTO());
return new(gameManager.GetType().FullName ?? throw new System.Exception(), dtos);
}
public static StateEnableDTO ToDTO(this IStateEnable stateEnable)
=> new(stateEnable.GetType().FullName ?? throw new System.Exception(), stateEnable.Enabled);
public static BehaviourControllerDTO ToDTO(this IBehaviourController behaviourController)
{
List<BehaviourDTO> dtos = [];
foreach (var behaviour in behaviourController)
dtos.Add(new(behaviour.GetType().FullName ?? throw new System.Exception(), behaviour.Priority, behaviour.StateEnable.ToDTO()));
return new(behaviourController.GetType().FullName ?? throw new System.Exception(), dtos);
}
public static BehaviourDTO ToDTO(this IBehaviour behaviour)
=> new(behaviour.GetType().FullName ?? throw new System.Exception(), behaviour.Priority, behaviour.StateEnable.ToDTO());
}

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using System;
using System.Collections.Generic;
using Engine.Serialization.DTOs;
using System.IO;
using System.Linq;
using System.Reflection;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Factory;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
public static class Serialization
{
private static readonly ISerializer defaultSerializer = new YamlSerializer();
private static readonly ISerializer defaultSerializer = new SerializerBuilder().;
public static string SerializeGameObject(IGameObject gameObject) => Serialize(gameObject.ToDTO(), defaultSerializer);
public static T DeserializeGameObject<T>(string serializedString) where T : class, IGameObject
public static string Serialize(object @object)
{
GameObjectDTO gameObjectDTO = Deserialize<GameObjectDTO>(serializedString, defaultSerializer);
return CreateGameObject<T>(gameObjectDTO);
EntityDto dto = new();
BindingFlags bindingFlags = BindingFlags.Public |
BindingFlags.NonPublic |
BindingFlags.Instance;
Type type = @object.GetType();
FieldInfo[] fieldInfos = type.GetFields(bindingFlags);
List<(string Name, object?)> list = fieldInfos.Where(f => f.FieldType.IsValueType || f.FieldType == typeof(string)).Select(f => (f.Name, f.GetValue(@object))).ToList();
return "";
}
private static T CreateGameObject<T>(GameObjectDTO gameObjectDTO) where T : class, IGameObject
{
Type gameObjectType = (gameObjectDTO.ClassType is not null) ? TypeFactory.Get(gameObjectDTO.ClassType) : typeof(GameObject);
Type stateEnableType = (gameObjectDTO.StateEnable.ClassType is not null) ? TypeFactory.Get(gameObjectDTO.StateEnable.ClassType) : typeof(Transform);
Type transformType = (gameObjectDTO.Transform.ClassType is not null) ? TypeFactory.Get(gameObjectDTO.Transform.ClassType) : typeof(Transform);
Type behaviourControllerType = (gameObjectDTO.BehaviourController.ClassType is not null) ? TypeFactory.Get(gameObjectDTO.BehaviourController.ClassType) : typeof(Transform);
// public static string SerializeGameObject(IGameObject gameObject) => Serialize(gameObject, defaultSerializer);
// public static T DeserializeGameObject<T>(StreamReader reader) where T : class, IGameObject
// {
// Dictionary<string, object?> gameObjectDTO = Deserialize<Dictionary<string, object?>>(reader, defaultSerializer);
// return CreateGameObject<T>(gameObjectDTO);
// }
ITransform transform = TypeFactory.Get<ITransform>(transformType);
IStateEnable stateEnable = TypeFactory.Get<IStateEnable>(stateEnableType);
IBehaviourController behaviourController = TypeFactory.Get<IBehaviourController>(behaviourControllerType);
T t = new GameObjectFactory().Instantiate<T>(transform, behaviourController, stateEnable, gameObjectType);
// private static T CreateGameObject<T>(Dictionary<string, object?> gameObject) where T : class, IGameObject
// {
// Type gameObjectType = gameObject.TryGetValue("ClassType", out var goType) ? TypeFactory.Get(goType?.ToString() ?? throw new Exception()) : typeof(GameObject);
// Type stateEnableType = gameObject.TryGetValue("StateEnable.ClassType", out var seType) ? TypeFactory.Get(seType?.ToString() ?? throw new Exception()) : typeof(Transform);
// Type transformType = gameObject.TryGetValue("Transform.ClassType", out var tType) ? TypeFactory.Get(tType?.ToString() ?? throw new Exception()) : typeof(Transform);
// Type behaviourControllerType = gameObject.TryGetValue("BehaviourController.ClassType", out var bcType) ? TypeFactory.Get(bcType?.ToString() ?? throw new Exception()) : typeof(Transform);
foreach (var behaviourDto in gameObjectDTO.BehaviourController.Behaviours)
{
IBehaviour behaviour = TypeFactory.Get<IBehaviour>(behaviourDto.ClassType);
behaviourController.AddBehaviour(behaviour);
}
// ITransform transform = TypeFactory.Get<ITransform>(transformType);
// IStateEnable stateEnable = TypeFactory.Get<IStateEnable>(stateEnableType);
// IBehaviourController behaviourController = TypeFactory.Get<IBehaviourController>(behaviourControllerType);
// T t = new GameObjectFactory().Instantiate<T>(transform, behaviourController, stateEnable, gameObjectType);
return t;
}
// Dictionary<string, object?>? behaviours = gameObject["BehaviourController"] as Dictionary<string, object?> ?? throw new Exception();
public static string SerializeGameManager(IGameManager gameManager) => Serialize(gameManager.ToDTO(), defaultSerializer);
public static T DeserializeGameManager<T>(string serializedString) where T : class, IGameManager
{
GameManagerDTO gameManagerDto = Deserialize<GameManagerDTO>(serializedString, defaultSerializer);
// foreach ((var key, var value) in behaviours)
// {
// Dictionary<string, object?> values = value as Dictionary<string, object?> ?? throw new Exception();
Type gameManagerType = (gameManagerDto.ClassType is not null) ? TypeFactory.Get(gameManagerDto.ClassType) : typeof(GameManager);
T gameManager = TypeFactory.Get<T>(gameManagerType);
// IBehaviour behaviour = TypeFactory.Get<IBehaviour>(values["ClassType"]);
// behaviourController.AddBehaviour(behaviour);
// }
foreach (var gameObjectDto in gameManagerDto.GameObjects)
gameManager.RegisterGameObject(CreateGameObject<IGameObject>(gameObjectDto));
// return t;
// }
return gameManager;
}
// public static string SerializeGameManager(IGameManager gameManager) => Serialize(gameManager, defaultSerializer);
// public static T DeserializeGameManager<T>(StreamReader reader) where T : class, IGameManager
// {
// GameManagerDTO gameManagerDto = Deserialize<GameManagerDTO>(reader, defaultSerializer);
public static string Serialize<T>(T @object) => Serialize(@object, defaultSerializer);
public static string Serialize<T>(T @object, ISerializer serializer) => serializer.Serialize(@object);
// Type gameManagerType = (gameManagerDto.ClassType is not null) ? TypeFactory.Get(gameManagerDto.ClassType) : typeof(GameManager);
// T gameManager = TypeFactory.Get<T>(gameManagerType);
public static T Deserialize<T>(string serializedString) => Deserialize<T>(serializedString, defaultSerializer);
public static T Deserialize<T>(string serializedString, ISerializer serializer) => serializer.Deserialize<T>(serializedString);
// foreach (var gameObjectDto in gameManagerDto.GameObjects)
// gameManager.RegisterGameObject(CreateGameObject<IGameObject>(gameObjectDto));
// return gameManager;
// }
// public static string Serialize<T>(T @object) => Serialize(@object, defaultSerializer);
// public static string Serialize<T>(T @object, ISerializer serializer) => serializer.Serialize(@object);
// public static T Deserialize<T>(string serializedString) => Deserialize<T>(serializedString, defaultSerializer);
// public static T Deserialize<T>(string serializedString, ISerializer serializer) => serializer.Deserialize<T>(serializedString);
// public static T Deserialize<T>(StreamReader reader) => Deserialize<T>(reader, defaultSerializer);
// public static T Deserialize<T>(StreamReader reader, ISerializer serializer) => serializer.Deserialize<T>(reader);
}

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using System;
using System.Linq;
using Engine.Serialization.DTOs;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
internal class StateEnableYamlConverter : IYamlTypeConverter
{
public bool Accepts(Type type) => type == typeof(StateEnableDTO);
public object ReadYaml(IParser parser, Type type)
{
if (parser.Current is not MappingStart)
throw new InvalidOperationException("Expected MappingStart");
parser.MoveNext();
var stateEnable = new StateEnableDTO();
while (parser.Current != null && parser.Current is not MappingEnd)
{
var propertyName = ((Scalar)parser.Current).Value;
parser.MoveNext();
switch (propertyName)
{
case nameof(StateEnableDTO.ClassType):
stateEnable.ClassType = ((Scalar)parser.Current).Value;
break;
case nameof(StateEnableDTO.Enabled):
stateEnable.Enabled = bool.Parse(((Scalar)parser.Current).Value);
break;
}
parser.MoveNext();
}
return stateEnable;
}
public void WriteYaml(IEmitter emitter, object? value, Type type)
{
var stateEnable = (StateEnableDTO)(value ?? throw new Exception());
emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(StateEnableDTO.ClassType)));
emitter.Emit(new Scalar(stateEnable.ClassType));
emitter.Emit(new Scalar(nameof(StateEnableDTO.Enabled)));
emitter.Emit(new Scalar(stateEnable.Enabled.ToString()));
emitter.Emit(new MappingEnd());
}
}

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using System;
using System.Linq;
using Engine.Serialization.DTOs;
using Syntriax.Engine.Core;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Engine.Serialization;
internal class TransformYamlConverter : IYamlTypeConverter
{
public bool Accepts(Type type) => type == typeof(TransformDTO);
public object ReadYaml(IParser parser, Type type)
{
if (parser.Current is not MappingStart)
throw new InvalidOperationException("Expected MappingStart");
parser.MoveNext();
var transform = new TransformDTO();
while (parser.Current != null && parser.Current is not MappingEnd)
{
var propertyName = ((Scalar)parser.Current).Value;
parser.MoveNext();
switch (propertyName)
{
case nameof(TransformDTO.ParentId):
transform.ParentId = new Vector2DYamlConverter().ReadYaml(parser, typeof(Vector2D))?.ToString();
break;
case nameof(TransformDTO.Position):
transform.Position = (Vector2D)(new Vector2DYamlConverter().ReadYaml(parser, typeof(Vector2D)) ?? new Exception());
break;
case nameof(TransformDTO.Scale):
transform.Scale = (Vector2D)(new Vector2DYamlConverter().ReadYaml(parser, typeof(Vector2D)) ?? new Exception());
break;
case nameof(TransformDTO.Rotation):
transform.Rotation = float.Parse(((Scalar)parser.Current).Value);
break;
}
parser.MoveNext();
}
return transform;
}
public void WriteYaml(IEmitter emitter, object? value, Type type)
{
var transform = (TransformDTO)(value ?? throw new Exception());
Vector2DYamlConverter vector2DYamlConverter = new();
emitter.Emit(new MappingStart());
if (transform.ParentId is not null)
{
emitter.Emit(new Scalar(nameof(TransformDTO.ParentId)));
emitter.Emit(new Scalar(transform.ParentId));
}
emitter.Emit(new Scalar(nameof(TransformDTO.ClassType)));
emitter.Emit(new Scalar(transform.ClassType));
emitter.Emit(new Scalar(nameof(TransformDTO.Position)));
vector2DYamlConverter.WriteYaml(emitter, transform.Position, typeof(Vector2D));
emitter.Emit(new Scalar(nameof(TransformDTO.Scale)));
vector2DYamlConverter.WriteYaml(emitter, transform.Scale, typeof(Vector2D));
emitter.Emit(new Scalar(nameof(TransformDTO.Rotation)));
emitter.Emit(new Scalar(transform.Rotation.ToString()));
emitter.Emit(new MappingEnd());
}
}

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using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace Engine.Serialization;
public class YamlSerializer : ISerializer
{
private readonly YamlDotNet.Serialization.ISerializer serializer = new SerializerBuilder()
.WithNamingConvention(CamelCaseNamingConvention.Instance)
.WithTypeConverter(new BehaviourYamlConverter())
.WithTypeConverter(new BehaviourControllerYamlConverter())
.WithTypeConverter(new BehaviourDTOListConverter())
.WithTypeConverter(new GameManagerYamlConverter())
.WithTypeConverter(new GameObjectYamlConverter())
.WithTypeConverter(new GameObjectDTOListConverter())
.WithTypeConverter(new StateEnableYamlConverter())
.WithTypeConverter(new TransformYamlConverter())
.WithTypeConverter(new Vector2DYamlConverter())
.Build();
private readonly YamlDotNet.Serialization.IDeserializer deserializer = new DeserializerBuilder()
.WithNamingConvention(UnderscoredNamingConvention.Instance)
.WithTypeConverter(new BehaviourYamlConverter())
.WithTypeConverter(new BehaviourControllerYamlConverter())
.WithTypeConverter(new BehaviourDTOListConverter())
.WithTypeConverter(new GameManagerYamlConverter())
.WithTypeConverter(new GameObjectYamlConverter())
.WithTypeConverter(new GameObjectDTOListConverter())
.WithTypeConverter(new StateEnableYamlConverter())
.WithTypeConverter(new TransformYamlConverter())
.WithTypeConverter(new Vector2DYamlConverter())
.Build();
public string Serialize<T>(T @object) => serializer.Serialize(@object);
public T Deserialize<T>(string serializedString) => deserializer.Deserialize<T>(serializedString);
}