BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized

This commit is contained in:
Syntriax 2024-10-22 20:57:12 +03:00
parent fdc38fc800
commit 1f8fa78b76
7 changed files with 19 additions and 19 deletions

View File

@ -37,7 +37,7 @@ public abstract class BaseEntity : IEntity
}
}
public bool Initialized
public bool IsInitialized
{
get => _initialized;
private set
@ -55,7 +55,7 @@ public abstract class BaseEntity : IEntity
public bool Assign(IStateEnable stateEnable)
{
if (Initialized)
if (IsInitialized)
return false;
_stateEnable = stateEnable;
@ -67,7 +67,7 @@ public abstract class BaseEntity : IEntity
protected virtual void UnassignInternal() { }
public bool Unassign()
{
if (Initialized)
if (IsInitialized)
return false;
UnassignInternal();
@ -79,24 +79,24 @@ public abstract class BaseEntity : IEntity
protected virtual void InitializeInternal() { }
public bool Initialize()
{
if (Initialized)
if (IsInitialized)
return false;
InitializeInternal();
Initialized = true;
IsInitialized = true;
return true;
}
protected virtual void FinalizeInternal() { }
public bool Finalize()
{
if (!Initialized)
if (!IsInitialized)
return false;
FinalizeInternal();
Initialized = false;
IsInitialized = false;
return true;
}

View File

@ -18,7 +18,7 @@ public interface IInitialize
/// <summary>
/// The value indicating whether the entity has been initialized.
/// </summary>
bool Initialized { get; }
bool IsInitialized { get; }
/// <summary>
/// Initializes the entity.

View File

@ -36,7 +36,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
public bool Assign(IBehaviourController behaviourController)
{
if (Initialized)
if (IsInitialized)
return false;
_behaviourController = behaviourController;

View File

@ -113,7 +113,7 @@ public class BehaviourController : IBehaviourController
public bool Assign(IGameObject gameObject)
{
if (GameObject is not null && GameObject.Initialized)
if (GameObject is not null && GameObject.IsInitialized)
return false;
_gameObject = gameObject;
@ -123,7 +123,7 @@ public class BehaviourController : IBehaviourController
public bool Unassign()
{
if (GameObject is not null && GameObject.Initialized)
if (GameObject is not null && GameObject.IsInitialized)
return false;
_gameObject = null!;

View File

@ -67,7 +67,7 @@ public class GameObject : BaseEntity, IGameObject
public bool Assign(ITransform transform)
{
if (Initialized)
if (IsInitialized)
return false;
_transform = transform;
@ -77,7 +77,7 @@ public class GameObject : BaseEntity, IGameObject
public bool Assign(IBehaviourController behaviourController)
{
if (Initialized)
if (IsInitialized)
return false;
_behaviourController = behaviourController;
@ -87,7 +87,7 @@ public class GameObject : BaseEntity, IGameObject
public bool Assign(IGameManager gameManager)
{
if (Initialized)
if (IsInitialized)
return false;
_gameManager = gameManager;
@ -112,6 +112,6 @@ public class GameObject : BaseEntity, IGameObject
controller.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
controller.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
}
private void OnBehaviourRemoved(IBehaviourController _, IBehaviour behaviour) { if (Initialized) behaviour.Initialize(); }
private void OnBehaviourAdded(IBehaviourController _, IBehaviour behaviour) { if (Initialized) behaviour.Finalize(); }
private void OnBehaviourRemoved(IBehaviourController _, IBehaviour behaviour) { if (IsInitialized) behaviour.Initialize(); }
private void OnBehaviourAdded(IBehaviourController _, IBehaviour behaviour) { if (IsInitialized) behaviour.Finalize(); }
}

View File

@ -29,7 +29,7 @@ public class StateEnable : IStateEnable
public bool Assign(IEntity entity)
{
if (_entity is not null && _entity.Initialized)
if (_entity is not null && _entity.IsInitialized)
return false;
_entity = entity;

View File

@ -262,7 +262,7 @@ public class Transform : ITransform
public bool Assign(IGameObject gameObject)
{
if (GameObject is not null && GameObject.Initialized)
if (GameObject is not null && GameObject.IsInitialized)
return false;
GameObject = gameObject;
@ -272,7 +272,7 @@ public class Transform : ITransform
public bool Unassign()
{
if (GameObject is not null && GameObject.Initialized)
if (GameObject is not null && GameObject.IsInitialized)
return false;
GameObject = null!;