BREAKING CHANGE: IEntities are now IInitialize
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@ -1,5 +1,5 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core.Abstract;
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public interface IEntity : IAssignableStateEnable
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public interface IEntity : IInitialize, IAssignableStateEnable
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{
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{
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}
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}
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@ -2,7 +2,7 @@ using System;
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core.Abstract;
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public interface IInitialize : IEntity
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public interface IInitialize
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{
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{
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Action<IInitialize>? OnInitialized { get; set; }
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Action<IInitialize>? OnInitialized { get; set; }
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Action<IInitialize>? OnFinalized { get; set; }
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Action<IInitialize>? OnFinalized { get; set; }
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@ -10,7 +10,7 @@ using Syntriax.Engine.Core.Factory;
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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public class GameManager : IInitialize
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public class GameManager : IEntity
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{
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{
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public Action<IInitialize>? OnInitialized { get; set; } = null;
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public Action<IInitialize>? OnInitialized { get; set; } = null;
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public Action<IInitialize>? OnFinalized { get; set; } = null;
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public Action<IInitialize>? OnFinalized { get; set; } = null;
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@ -30,7 +30,7 @@ public class StateEnable : IStateEnable
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public bool Assign(IEntity entity)
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public bool Assign(IEntity entity)
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{
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{
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if (_entity is not null) // TODO: Add IInitialize to IAssignable or IEntity maybe?
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if (_entity.Initialized)
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return false;
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return false;
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_entity = entity;
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_entity = entity;
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