refactor: TransformFoo like extension methods renamed to Transform

This commit is contained in:
2025-04-08 23:15:19 +03:00
parent 3a385900fb
commit 2535a1d6ec
4 changed files with 35 additions and 25 deletions

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@@ -192,13 +192,13 @@ public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <param name="shape">The <see cref="Shape2D"/> to transform.</param>
/// <param name="transform">The <see cref="ITransform2D"/> to apply.</param>
/// <returns>The transformed <see cref="Shape2D"/>.</returns>
public static Shape2D TransformShape(Shape2D shape, ITransform2D transform)
public static Shape2D Transform(Shape2D shape, ITransform2D transform)
{
List<Vector2D> vertices = new(shape.Vertices.Count);
int count = shape.Vertices.Count;
for (int i = 0; i < count; i++)
vertices.Add(transform.TransformVector2D(shape[i]));
vertices.Add(transform.Transform(shape[i]));
return new Shape2D(vertices);
}
@@ -209,13 +209,13 @@ public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <param name="from">The <see cref="Shape2D"/> to transform.</param>
/// <param name="transform">The <see cref="ITransform2D"/> to apply.</param>
/// <param name="to">The transformed <see cref="Shape2D"/>.</param>
public static void TransformShape(Shape2D from, ITransform2D transform, ref Shape2D to)
public static void Transform(Shape2D from, ITransform2D transform, ref Shape2D to)
{
to._verticesList.Clear();
int count = from._verticesList.Count;
for (int i = 0; i < count; i++)
to._verticesList.Add(transform.TransformVector2D(from[i]));
to._verticesList.Add(transform.Transform(from[i]));
}
/// <summary>
@@ -273,17 +273,17 @@ public static class Shape2DExtensions
/// <inheritdoc cref="Shape2D.Project(Shape2D, Vector2D)" />
public static Projection1D ToProjection(this Shape2D shape, Vector2D projectionVector) => Shape2D.Project(shape, projectionVector);
/// <inheritdoc cref="Shape2D.TransformShape(Shape2D, ITransform2D)" />
public static Shape2D TransformShape(this ITransform2D transform, Shape2D shape) => Shape2D.TransformShape(shape, transform);
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D)" />
public static Shape2D Transform(this ITransform2D transform, Shape2D shape) => Shape2D.Transform(shape, transform);
/// <inheritdoc cref="Shape2D.TransformShape(Shape2D, ITransform2D, Shape2D)" />
public static void TransformShape(this ITransform2D transform, Shape2D from, ref Shape2D to) => Shape2D.TransformShape(from, transform, ref to);
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, Shape2D)" />
public static void Transform(this ITransform2D transform, Shape2D from, ref Shape2D to) => Shape2D.Transform(from, transform, ref to);
/// <inheritdoc cref="Shape2D.TransformShape(Shape2D, ITransform2D)" />
public static Shape2D Transform(this Shape2D shape, ITransform2D transform) => Shape2D.TransformShape(shape, transform);
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D)" />
public static Shape2D Transform(this Shape2D shape, ITransform2D transform) => Shape2D.Transform(shape, transform);
/// <inheritdoc cref="Shape2D.TransformShape(Shape2D, ITransform2D, ref Shape2D)" />
public static void Transform(this Shape2D from, ITransform2D transform, ref Shape2D to) => Shape2D.TransformShape(from, transform, ref to);
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, ref Shape2D)" />
public static void Transform(this Shape2D from, ITransform2D transform, ref Shape2D to) => Shape2D.Transform(from, transform, ref to);
/// <inheritdoc cref="Shape2D.ApproximatelyEquals(Shape2D, Shape2D, float)" />
public static bool ApproximatelyEquals(this Shape2D left, Shape2D right, float epsilon = float.Epsilon) => Shape2D.ApproximatelyEquals(left, right, epsilon);