perf: memory allocations reduced on universe update

This commit is contained in:
2025-10-16 08:25:02 +03:00
parent 7c62440bba
commit 25db60e436
2 changed files with 5 additions and 4 deletions

View File

@@ -131,9 +131,10 @@ public class Universe : BaseEntity, IUniverse
UnscaledTime = engineTime;
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
OnPreUpdate?.Invoke(this, new(Time));
OnUpdate?.Invoke(this, new(Time));
OnPostUpdate?.Invoke(this, new(Time));
IUniverse.UpdateArguments args = new(Time);
OnPreUpdate?.Invoke(this, args);
OnUpdate?.Invoke(this, args);
OnPostUpdate?.Invoke(this, args);
}
public void Draw()