fix: collider2Ds not updating collider after new assignment
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@@ -10,7 +10,7 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
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public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
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protected bool NeedsRecalculation { get; private set; } = true;
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protected bool NeedsRecalculation { get; set; } = true;
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protected IRigidBody2D? _rigidBody2D = null;
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public IRigidBody2D? RigidBody2D => _rigidBody2D;
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