fix: collider2Ds not updating collider after new assignment
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@@ -6,9 +6,19 @@ namespace Syntriax.Engine.Physics2D;
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public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
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{
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public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
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public Circle CircleLocal { get; set; } = Circle.UnitCircle;
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public Circle CircleLocal
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{
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get => _circleLocal;
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set
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{
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_circleLocal = value;
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NeedsRecalculation = true;
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}
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}
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public override void CalculateCollider() => CircleWorld = Transform.TransformCircle(CircleLocal);
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private Circle _circleLocal = Circle.UnitCircle;
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public override void CalculateCollider() => CircleWorld = Transform.Transform(CircleLocal);
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public Collider2DCircleBehaviour() { }
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public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle;
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