fix: collider2Ds not updating collider after new assignment

This commit is contained in:
2025-04-08 23:18:33 +03:00
parent 2535a1d6ec
commit 26a80452bc
3 changed files with 25 additions and 6 deletions

View File

@@ -6,9 +6,19 @@ namespace Syntriax.Engine.Physics2D;
public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
{
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
public Circle CircleLocal { get; set; } = Circle.UnitCircle;
public Circle CircleLocal
{
get => _circleLocal;
set
{
_circleLocal = value;
NeedsRecalculation = true;
}
}
public override void CalculateCollider() => CircleWorld = Transform.TransformCircle(CircleLocal);
private Circle _circleLocal = Circle.UnitCircle;
public override void CalculateCollider() => CircleWorld = Transform.Transform(CircleLocal);
public Collider2DCircleBehaviour() { }
public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle;