perf: forgotten memory allocation on triangle batch
This commit is contained in:
@@ -21,6 +21,7 @@ public class TriangleBatch : ITriangleBatch
|
||||
this.graphicsDevice = graphicsDevice;
|
||||
basicEffect = new(graphicsDevice);
|
||||
basicEffect.VertexColorEnabled = true;
|
||||
vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionColor), 1024, BufferUsage.WriteOnly);
|
||||
}
|
||||
|
||||
public void Draw(Triangle triangle, ColorRGBA colorRGBA)
|
||||
@@ -64,7 +65,6 @@ public class TriangleBatch : ITriangleBatch
|
||||
graphicsDevice.RasterizerState = rasterizerState;
|
||||
basicEffect.Projection = _projection;
|
||||
basicEffect.View = _view;
|
||||
vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionColor), 1024, BufferUsage.WriteOnly);
|
||||
vertexBuffer.SetData(vertices);
|
||||
|
||||
graphicsDevice.SetVertexBuffer(vertexBuffer);
|
||||
|
Reference in New Issue
Block a user