feat: basic MonoGame integration implementations added
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using Microsoft.Xna.Framework;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Integration.MonoGame;
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public interface ITriangleBatch
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{
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void Begin(Matrix? view = null, Matrix? projection = null);
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void Draw(Triangle triangle, ColorRGBA colorRGBA);
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void End();
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}
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