docs(core): Abstract

This commit is contained in:
2024-02-01 12:14:53 +03:00
parent 4ce9c8e0d9
commit 2f4137dae2
10 changed files with 178 additions and 47 deletions

View File

@@ -3,19 +3,55 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents a game world responsible for managing <see cref="IGameObject"/>s.
/// </summary>
public interface IGameManager : IEntity, IEnumerable<IGameObject>
{
/// <summary>
/// Event triggered when a <see cref="IGameObject"/> is registered to the <see cref="IGameManager"/>.
/// </summary>
Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; }
/// <summary>
/// Event triggered when a <see cref="IGameObject"/> is unregistered from the <see cref="IGameManager"/>.
/// </summary>
Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; }
/// <summary>
/// Gets a read-only list of <see cref="IGameObject"/>s managed by the <see cref="IGameManager"/>.
/// </summary>
IReadOnlyList<IGameObject> GameObjects { get; }
/// <summary>
/// Registers a <see cref="IGameObject"/> to the <see cref="IGameManager"/>.
/// </summary>
/// <param name="gameObject">The <see cref="IGameObject"/> to register.</param>
void RegisterGameObject(IGameObject gameObject);
/// <summary>
/// Instantiates a <see cref="IGameObject"/> of type T with the given arguments and registers it to the <see cref="IGameManager"/>.
/// </summary>
/// <typeparam name="T">The type of <see cref="IGameObject"/> to instantiate.</typeparam>
/// <param name="args">Constructor parameters for the given type of <see cref="IGameObject"/>.</param>
/// <returns>The instantiated <see cref="IGameObject"/>.</returns>
T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject;
/// <summary>
/// Removes a <see cref="IGameObject"/> from the <see cref="IGameManager"/>.
/// </summary>
/// <param name="gameObject">The <see cref="IGameObject"/> to remove.</param>
/// <returns>The removed <see cref="IGameObject"/>.</returns>
IGameObject RemoveGameObject(IGameObject gameObject);
/// <summary>
/// Updates the <see cref="IGameManager"/> with the given engine time data.
/// </summary>
/// <param name="time">The engine time.</param>
void Update(EngineTime time);
/// <summary>
/// Performs operations that should be done before the draw calls.
/// </summary>
void PreDraw();
}