docs(core): Abstract
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@@ -2,9 +2,18 @@ using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a game object with various properties and functionalities.
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/// </summary>
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public interface IGameObject : IEntity, IAssignableGameManager, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
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{
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/// <summary>
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/// Event triggered when the <see cref="Update"/> method is called.
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/// </summary>
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Action<IGameObject>? OnUpdated { get; set; }
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/// <summary>
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/// Updates the game object.
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/// </summary>
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void Update();
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}
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