feat: ICollider2D Action Calls
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@@ -6,8 +6,8 @@ namespace Syntriax.Engine.Physics2D.Abstract;
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public interface ICollider2D : IBehaviour, IAssignableTransform
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{
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Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; }
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Action<ICollider2D, ICollider2D>? OnCollisionResolved { get; set; }
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Action<ICollider2D, CollisionDetectionInformation>? OnCollisionPreResolve { get; set; }
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Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; }
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IRigidBody2D? RigidBody2D { get; }
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