refactor: added forgotten epsilon for Shape2D.ApproximatelyEquals
This commit is contained in:
@@ -34,9 +34,10 @@ public readonly struct Line2DEquation(float slope, float offsetY)
|
||||
/// </summary>
|
||||
/// <param name="left">The first line equation to compare.</param>
|
||||
/// <param name="right">The second line equation to compare.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns>True if the line equations are approximately equal; otherwise, false.</returns>
|
||||
public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right)
|
||||
=> left.Slope.ApproximatelyEquals(right.Slope) && left.OffsetY.ApproximatelyEquals(right.OffsetY);
|
||||
public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
|
||||
=> left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -52,11 +53,5 @@ public static class Line2DEquationExtensions
|
||||
/// <returns>The y-coordinate resolved using the line equation.</returns>
|
||||
public static float Resolve(this Line2DEquation lineEquation, float x) => Line2DEquation.Resolve(lineEquation, x);
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two line equations are approximately equal.
|
||||
/// </summary>
|
||||
/// <param name="left">The first line equation to compare.</param>
|
||||
/// <param name="right">The second line equation to compare.</param>
|
||||
/// <returns>True if the line equations are approximately equal; otherwise, false.</returns>
|
||||
public static bool ApproximatelyEquals(this Line2DEquation left, Line2DEquation right) => Line2DEquation.ApproximatelyEquals(left, right);
|
||||
public static bool ApproximatelyEquals(this Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon) => Line2DEquation.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
||||
|
Reference in New Issue
Block a user