fix: AABB.FromVectors
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@ -6,21 +6,23 @@ namespace Syntriax.Engine.Physics2D.Primitives;
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public record AABB(Vector2D LowerBoundary, Vector2D UpperBoundary)
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{
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public static AABB FromVector2Ds(IList<Vector2D> vectors)
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public static AABB FromVectors(IEnumerable<Vector2D> vectors)
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{
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if (vectors.Count < 2)
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throw new System.ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
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int counter = 0;
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Vector2D lowerBoundary = vectors[0];
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Vector2D upperBoundary = vectors[0];
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Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue);
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Vector2D upperBoundary = new(float.MinValue, float.MinValue);
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for (int i = 1; i < vectors.Count; i++)
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foreach (Vector2D vector in vectors)
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{
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Vector2D vector = vectors[i];
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lowerBoundary = Vector2D.Min(lowerBoundary, vector);
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upperBoundary = Vector2D.Max(upperBoundary, vector);
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counter++;
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}
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if (counter < 2)
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throw new System.ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
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return new(lowerBoundary, upperBoundary);
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}
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@ -30,7 +32,7 @@ public record AABB(Vector2D LowerBoundary, Vector2D UpperBoundary)
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public static class AABBExtensions
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{
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public static AABB ToAABB(this IList<Vector2D> vectors) => AABB.FromVector2Ds(vectors);
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public static AABB ToAABB(this IEnumerable<Vector2D> vectors) => AABB.FromVectors(vectors);
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public static bool ApproximatelyEquals(this AABB left, AABB right) => AABB.ApproximatelyEquals(left, right);
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}
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