BREAKING CHANGE: renamed namespace & assembly names
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Indicates the class implementing it has Assignable fields that are necessary for the engine to work properly.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IBehaviourController"/> field.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IEntity"/> field.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IStateEnable"/> field.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents an entity which can be active or not.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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public interface IBehaviour2D : IBehaviour
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{
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents a collector for the class type of <typeparamref name="T"/>.
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents a 2D camera in the engine.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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public interface ICoroutineYield
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{
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents a basic entity in the engine.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents an entity that can be initialized and finalized. This information is useful for objects we know that are not in use and can be either recycled or dropped for garbage collection.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents an entity with a name.
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents an entity with an enable state that can be toggled.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents the transformation properties of an object such as position, scale, and rotation in 2D space.
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents a universe responsible for managing <see cref="IUniverseObject"/>s.
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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namespace Engine.Core;
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/// <summary>
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/// Represents an <see cref="IEntity"/> that can enter and exit a universe within the <see cref="IUniverse"/> system.
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