BREAKING CHANGE: renamed namespace & assembly names
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="ICollider2D"/> with the shape of a <see cref="Circle"/>.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a 2D collider.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a 2D collision detector.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a 2D collision resolver.
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a 2D physics engine.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a 2D physics object's responsive attributes.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a 2D raycast resolver.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a 2D rigid body in the engine.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="ICollider2D"/> with a custom <see cref="Shape2D"/>.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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public readonly struct RaycastResult(Ray2D ray, ICollider2D collider2D, Vector2D position, Vector2D normal)
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{
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> that listens to physics simulation update phase.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> that listens to physics simulation update phase.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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using Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
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