style: ICamera2D.WorldToScreenPosition Parameter Name Fixed
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@ -5,5 +5,5 @@ public interface ICamera2D : IBehaviour, IAssignableTransform
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float Zoom { get; set; }
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Vector2D ScreenToWorldPosition(Vector2D screenPosition);
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Vector2D WorldToScreenPosition(Vector2D screenPosition);
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Vector2D WorldToScreenPosition(Vector2D worldPosition);
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}
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