feat: IActive interface added for hierarchy active state

This commit is contained in:
2025-04-01 13:22:14 +03:00
parent d4c6288b38
commit 417ddca972
12 changed files with 119 additions and 30 deletions

View File

@@ -1,111 +0,0 @@
using System;
namespace Syntriax.Engine.Core.Abstract;
public abstract class BaseEntity : IEntity
{
public event IEntity.IdChangedEventHandler? OnIdChanged = null;
public event IInitializable.InitializedEventHandler? OnInitialized = null;
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
private IStateEnable _stateEnable = null!;
private bool _initialized = false;
private string _id = string.Empty;
public virtual IStateEnable StateEnable => _stateEnable;
public virtual bool IsActive => StateEnable.Enabled;
public string Id
{
get => _id;
set
{
if (IsInitialized)
throw new($"Can't change {nameof(Id)} of {_id} because it's initialized");
if (value == _id)
return;
string previousId = _id;
_id = value;
OnIdChanged?.Invoke(this, previousId);
}
}
public bool IsInitialized
{
get => _initialized;
private set
{
if (value == _initialized)
return;
_initialized = value;
if (value)
OnInitialized?.Invoke(this);
else
OnFinalized?.Invoke(this);
}
}
public bool Assign(IStateEnable stateEnable)
{
if (IsInitialized)
return false;
_stateEnable = stateEnable;
_stateEnable.Assign(this);
OnStateEnableAssigned?.Invoke(this);
return true;
}
protected virtual void UnassignInternal() { }
public bool Unassign()
{
if (IsInitialized)
return false;
UnassignInternal();
_stateEnable = null!;
_stateEnable.Unassign();
OnUnassigned?.Invoke(this);
return true;
}
protected virtual void InitializeInternal() { }
public bool Initialize()
{
if (IsInitialized)
return false;
_stateEnable ??= Factory.StateEnableFactory.Instantiate(this);
InitializeInternal();
IsInitialized = true;
return true;
}
protected virtual void FinalizeInternal() { }
public bool Finalize()
{
if (!IsInitialized)
return false;
FinalizeInternal();
IsInitialized = false;
return true;
}
protected BaseEntity() => _id = Guid.NewGuid().ToString("D");
protected BaseEntity(string id) => _id = id;
}

View File

@@ -0,0 +1,19 @@
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents an entity which can be active or not.
/// </summary>
public interface IActive
{
/// <summary>
/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
/// </summary>
event ActiveChangedEventHandler? OnActiveChanged;
/// <summary>
/// The value indicating whether the <see cref="IActive"/> is enabled.
/// </summary>
bool IsActive { get; }
delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
}

View File

@@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents a behaviour that any object in the game might use to interact with itself or other objects.
/// </summary>
public interface IBehaviour : IEntity, IHasBehaviourController, IHasStateEnable
public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasStateEnable
{
/// <summary>
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
@@ -15,10 +15,5 @@ public interface IBehaviour : IEntity, IHasBehaviourController, IHasStateEnable
/// </summary>
int Priority { get; set; }
/// <summary>
/// The value indicating whether the <see cref="IBehaviour"/> is active.
/// </summary>
bool IsActive { get; }
delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
}

View File

@@ -7,7 +7,7 @@ namespace Syntriax.Engine.Core.Abstract;
/// This interface allows for tracking the object's presence in the hierarchy and provides events
/// for notifying when the see enters or exits the hierarchy.
/// </summary>
public interface IHierarchyObject : IEntity, INameable, IHasBehaviourController, IEnumerable<IHierarchyObject>
public interface IHierarchyObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IHierarchyObject>
{
/// <summary>
/// Event triggered when the <see cref="IHierarchyObject"/> enters the hierarchy.

View File

@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
/// <summary>
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
/// </summary>
event NameChangedEventHandler? OnEnabledChanged;
event EnabledChangedEventHandler? OnEnabledChanged;
/// <summary>
/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
/// </summary>
bool Enabled { get; set; }
delegate void NameChangedEventHandler(IStateEnable sender, bool previousState);
delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
}