refactor: IHierarchy Integration with Overall Code Base
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@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Abstract;
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/// This interface allows for tracking the object's presence in the hierarchy and provides events
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/// for notifying when the see enters or exits the hierarchy.
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/// </summary>
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public interface IHierarchyObject : IEntity
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public interface IHierarchyObject : IEntity, INameable
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{
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> enters the hierarchy.
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@@ -48,10 +48,10 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
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IReadOnlyList<IHierarchyObject> HierarchyObjects { get; }
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/// <summary>
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/// Registers a <see cref="IGameObject"/> to the <see cref="IGameManager"/>.
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/// Registers an <see cref="IHierarchyObject"/> to the <see cref="IGameManager"/>.
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/// </summary>
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/// <param name="gameObject">The <see cref="IGameObject"/> to register.</param>
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void RegisterGameObject(IGameObject gameObject);
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/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to register.</param>
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void Register(IHierarchyObject hierarchyObject);
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/// <summary>
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/// Instantiates a <see cref="IGameObject"/> of type T with the given arguments and registers it to the <see cref="IGameManager"/>.
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@@ -62,11 +62,10 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
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T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject;
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/// <summary>
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/// Removes a <see cref="IGameObject"/> from the <see cref="IGameManager"/>.
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/// Removes an <see cref="IHierarchyObject"/> from the <see cref="IGameManager"/>.
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/// </summary>
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/// <param name="gameObject">The <see cref="IGameObject"/> to remove.</param>
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/// <returns>The removed <see cref="IGameObject"/>.</returns>
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IGameObject RemoveGameObject(IGameObject gameObject);
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/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to remove.</param>
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void Remove(IHierarchyObject hierarchyObject);
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/// <summary>
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/// Updates the <see cref="IGameManager"/> with the given engine time data.
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