feat: Vector2D.Perpendicular
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@@ -19,6 +19,7 @@ public static class Vector2DExtensions
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public static Vector2D FromTo(this Vector2D from, Vector2D to) => Vector2D.FromTo(from, to);
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public static Vector2D Scale(this Vector2D vector, Vector2D scale) => Vector2D.Scale(vector, scale);
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public static Vector2D Perpendicular(this Vector2D vector) => Vector2D.Perpendicular(vector);
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public static Vector2D Rotate(this Vector2D vector, float angleInRadian) => Vector2D.Rotate(vector, angleInRadian);
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public static Vector2D Min(this Vector2D left, Vector2D right) => Vector2D.Min(left, right);
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public static Vector2D Max(this Vector2D left, Vector2D right) => Vector2D.Max(left, right);
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