BREAKING CHANGE: Removed Engine.Graphics

This commit is contained in:
Syntriax 2024-01-22 23:42:30 +03:00
parent 8cffc43f23
commit 485dfcc51e
6 changed files with 0 additions and 667 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
</ItemGroup>
</Project>

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@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.002.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Engine.Graphics", "Engine.Graphics.csproj", "{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Debug|Any CPU.Build.0 = Debug|Any CPU
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Release|Any CPU.ActiveCfg = Release|Any CPU
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
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SolutionGuid = {67B7E3F7-18AE-4E39-B4C4-CFCD760729D5}
EndGlobalSection
EndGlobal

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@ -1,20 +0,0 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Graphics.TwoDimensional.Abstract;
public interface IDisplayableSprite : IDisplayable, IAssignableSprite
{
Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; }
Action<IDisplayableSprite>? OnOriginChanged { get; set; }
Action<IDisplayableSprite>? OnColorChanged { get; set; }
Action<IDisplayableSprite>? OnDepthChanged { get; set; }
SpriteEffects SpriteEffects { get; set; }
Vector2 Origin { get; set; }
Color Color { get; set; }
float Depth { get; set; }
}

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@ -1,116 +0,0 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Graphics.TwoDimensional.Abstract;
namespace Syntriax.Engine.Graphics.TwoDimensional;
public class DisplayableSpriteBehaviour : Behaviour, IDisplayableSprite, IAssignableSprite
{
public Action<IAssignableSprite>? OnSpriteAssigned { get; set; } = null;
public Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; } = null;
public Action<IDisplayableSprite>? OnOriginChanged { get; set; } = null;
public Action<IDisplayableSprite>? OnColorChanged { get; set; } = null;
public Action<IDisplayableSprite>? OnDepthChanged { get; set; } = null;
private ISprite _sprite = null!;
private Color _color = Color.White;
private float _depth = 0f;
private SpriteEffects _spriteEffects = SpriteEffects.None;
private Vector2 _origin = Vector2.One * .5f;
public ISprite Sprite => _sprite;
public SpriteEffects SpriteEffects
{
get => _spriteEffects;
set
{
if (_spriteEffects == value)
return;
_spriteEffects = value;
OnSpriteEffectsChanged?.Invoke(this);
}
}
public Vector2 Origin
{
get => _origin;
set
{
if (_origin == value)
return;
_origin = value;
OnOriginChanged?.Invoke(this);
}
}
public Color Color
{
get => _color;
set
{
if (_color == value)
return;
_color = value;
OnColorChanged?.Invoke(this);
}
}
public float Depth
{
get => _depth;
set
{
if (_depth == value)
return;
_depth = value;
OnDepthChanged?.Invoke(this);
}
}
public void Draw(SpriteBatch spriteBatch)
{
if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
return;
ITransform transform = BehaviourController.GameObject.Transform;
Vector2 position = transform.Position;
Vector2 scale = transform.Scale;
Rectangle rectangle = new Rectangle((int)position.X, -(int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, new Vector2(Sprite.Texture2D.Width, Sprite.Texture2D.Height) * Origin, SpriteEffects, Depth);
}
public bool Assign(ISprite sprite)
{
_sprite = sprite;
OnSpriteAssigned?.Invoke(this);
return true;
}
public DisplayableSpriteBehaviour() => OnUnassigned += OnUnassign;
public DisplayableSpriteBehaviour(
Color? color = null,
float? depth = null,
SpriteEffects? spriteEffects = null,
Vector2? origin = null)
{
OnUnassigned += OnUnassign;
_color = color ?? _color;
_depth = depth ?? _depth;
_spriteEffects = spriteEffects ?? _spriteEffects;
_origin = origin ?? _origin;
}
private void OnUnassign(IAssignable assignable) => _sprite = null!;
}

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@ -7,8 +7,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine.Core\
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Graphics", "Engine.Graphics\Engine.Graphics.csproj", "{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -26,9 +24,5 @@ Global
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU {12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU {12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU {12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal