BREAKING CHANGE: Removed Engine.Graphics
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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## Get latest from `dotnet new gitignore`
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||||||
# dotenv files
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||||||
.env
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||||||
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||||||
# User-specific files
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||||||
*.rsuser
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||||||
*.suo
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||||||
*.user
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||||||
*.userosscache
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||||||
*.sln.docstates
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||||||
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||||||
# User-specific files (MonoDevelop/Xamarin Studio)
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||||||
*.userprefs
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||||||
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||||||
# Mono auto generated files
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||||||
mono_crash.*
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Ww][Ii][Nn]32/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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[Ll]ogs/
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# Visual Studio 2015/2017 cache/options directory
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||||||
.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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||||||
# Visual Studio 2017 auto generated files
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||||||
Generated\ Files/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUnit
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*.VisualState.xml
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TestResult.xml
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nunit-*.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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||||||
# Benchmark Results
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BenchmarkDotNet.Artifacts/
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# .NET
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project.lock.json
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project.fragment.lock.json
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artifacts/
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# Tye
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.tye/
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||||||
# ASP.NET Scaffolding
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ScaffoldingReadMe.txt
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||||||
# StyleCop
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StyleCopReport.xml
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# Files built by Visual Studio
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*_i.c
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*_p.c
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*_h.h
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.tlog
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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||||||
*.scc
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||||||
# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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||||||
*.psess
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*.vsp
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||||||
*.vspx
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||||||
*.sap
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||||||
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||||||
# Visual Studio Trace Files
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||||||
*.e2e
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||||||
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||||||
# TFS 2012 Local Workspace
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||||||
$tf/
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||||||
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||||||
# Guidance Automation Toolkit
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||||||
*.gpState
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||||||
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||||||
# ReSharper is a .NET coding add-in
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||||||
_ReSharper*/
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||||||
*.[Rr]e[Ss]harper
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||||||
*.DotSettings.user
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||||||
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||||||
# TeamCity is a build add-in
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||||||
_TeamCity*
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||||||
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||||||
# DotCover is a Code Coverage Tool
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*.dotCover
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||||||
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||||||
# AxoCover is a Code Coverage Tool
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||||||
.axoCover/*
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||||||
!.axoCover/settings.json
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||||||
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||||||
# Coverlet is a free, cross platform Code Coverage Tool
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coverage*.json
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|
||||||
coverage*.xml
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coverage*.info
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||||||
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||||||
# Visual Studio code coverage results
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|
||||||
*.coverage
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||||||
*.coveragexml
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||||||
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||||||
# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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||||||
# Web workbench (sass)
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||||||
.sass-cache/
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||||||
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||||||
# Installshield output folder
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[Ee]xpress/
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||||||
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||||||
# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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||||||
DocProject/Help/*.hhk
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||||||
DocProject/Help/*.hhp
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||||||
DocProject/Help/Html2
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||||||
DocProject/Help/html
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||||||
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||||||
# Click-Once directory
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||||||
publish/
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||||||
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||||||
# Publish Web Output
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|
||||||
*.[Pp]ublish.xml
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|
||||||
*.azurePubxml
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|
||||||
# Note: Comment the next line if you want to checkin your web deploy settings,
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|
||||||
# but database connection strings (with potential passwords) will be unencrypted
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|
||||||
*.pubxml
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||||||
*.publishproj
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||||||
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|
||||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
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|
||||||
# checkin your Azure Web App publish settings, but sensitive information contained
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|
||||||
# in these scripts will be unencrypted
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||||||
PublishScripts/
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|
||||||
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||||||
# NuGet Packages
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||||||
*.nupkg
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||||||
# NuGet Symbol Packages
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||||||
*.snupkg
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||||||
# The packages folder can be ignored because of Package Restore
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||||||
**/[Pp]ackages/*
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||||||
# except build/, which is used as an MSBuild target.
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||||||
!**/[Pp]ackages/build/
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||||||
# Uncomment if necessary however generally it will be regenerated when needed
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||||||
#!**/[Pp]ackages/repositories.config
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||||||
# NuGet v3's project.json files produces more ignorable files
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||||||
*.nuget.props
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||||||
*.nuget.targets
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||||||
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||||||
# Microsoft Azure Build Output
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||||||
csx/
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||||||
*.build.csdef
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||||||
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||||||
# Microsoft Azure Emulator
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||||||
ecf/
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||||||
rcf/
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||||||
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||||||
# Windows Store app package directories and files
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||||||
AppPackages/
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||||||
BundleArtifacts/
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||||||
Package.StoreAssociation.xml
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||||||
_pkginfo.txt
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||||||
*.appx
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|
||||||
*.appxbundle
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||||||
*.appxupload
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||||||
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||||||
# Visual Studio cache files
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|
||||||
# files ending in .cache can be ignored
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||||||
*.[Cc]ache
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||||||
# but keep track of directories ending in .cache
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||||||
!?*.[Cc]ache/
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||||||
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||||||
# Others
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||||||
ClientBin/
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||||||
~$*
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||||||
*~
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||||||
*.dbmdl
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||||||
*.dbproj.schemaview
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*.jfm
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*.pfx
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||||||
*.publishsettings
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orleans.codegen.cs
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# Including strong name files can present a security risk
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||||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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#*.snk
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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||||||
#bower_components/
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||||||
# RIA/Silverlight projects
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||||||
Generated_Code/
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|
||||||
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||||||
# Backup & report files from converting an old project file
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||||||
# to a newer Visual Studio version. Backup files are not needed,
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||||||
# because we have git ;-)
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||||||
_UpgradeReport_Files/
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||||||
Backup*/
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UpgradeLog*.XML
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||||||
UpgradeLog*.htm
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||||||
ServiceFabricBackup/
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||||||
*.rptproj.bak
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||||||
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||||||
# SQL Server files
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||||||
*.mdf
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|
||||||
*.ldf
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||||||
*.ndf
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||||||
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||||||
# Business Intelligence projects
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|
||||||
*.rdl.data
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||||||
*.bim.layout
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||||||
*.bim_*.settings
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||||||
*.rptproj.rsuser
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||||||
*- [Bb]ackup.rdl
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*- [Bb]ackup ([0-9]).rdl
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||||||
*- [Bb]ackup ([0-9][0-9]).rdl
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|
||||||
# Microsoft Fakes
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||||||
FakesAssemblies/
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||||||
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||||||
# GhostDoc plugin setting file
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||||||
*.GhostDoc.xml
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||||||
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||||||
# Node.js Tools for Visual Studio
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|
||||||
.ntvs_analysis.dat
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||||||
node_modules/
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||||||
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||||||
# Visual Studio 6 build log
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|
||||||
*.plg
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|
||||||
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||||||
# Visual Studio 6 workspace options file
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|
||||||
*.opt
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||||||
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|
||||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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|
||||||
*.vbw
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||||||
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|
||||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
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|
||||||
*.vbp
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||||||
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|
||||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
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|
||||||
*.dsw
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||||||
*.dsp
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||||||
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||||||
# Visual Studio 6 technical files
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||||||
*.ncb
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||||||
*.aps
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||||||
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||||||
# Visual Studio LightSwitch build output
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|
||||||
**/*.HTMLClient/GeneratedArtifacts
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||||||
**/*.DesktopClient/GeneratedArtifacts
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||||||
**/*.DesktopClient/ModelManifest.xml
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||||||
**/*.Server/GeneratedArtifacts
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||||||
**/*.Server/ModelManifest.xml
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||||||
_Pvt_Extensions
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||||||
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|
||||||
# Paket dependency manager
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||||||
.paket/paket.exe
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||||||
paket-files/
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||||||
# FAKE - F# Make
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||||||
.fake/
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||||||
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|
||||||
# CodeRush personal settings
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||||||
.cr/personal
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||||||
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||||||
# Python Tools for Visual Studio (PTVS)
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|
||||||
__pycache__/
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|
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*.pyc
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# Cake - Uncomment if you are using it
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# tools/**
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||||||
# !tools/packages.config
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||||||
# Tabs Studio
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*.tss
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||||||
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||||||
# Telerik's JustMock configuration file
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|
||||||
*.jmconfig
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||||||
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||||||
# BizTalk build output
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|
||||||
*.btp.cs
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|
||||||
*.btm.cs
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|
||||||
*.odx.cs
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|
||||||
*.xsd.cs
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||||||
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|
||||||
# OpenCover UI analysis results
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|
||||||
OpenCover/
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||||||
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|
||||||
# Azure Stream Analytics local run output
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||||||
ASALocalRun/
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|
||||||
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|
||||||
# MSBuild Binary and Structured Log
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|
||||||
*.binlog
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|
||||||
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|
||||||
# NVidia Nsight GPU debugger configuration file
|
|
||||||
*.nvuser
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|
||||||
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|
||||||
# MFractors (Xamarin productivity tool) working folder
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|
||||||
.mfractor/
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|
||||||
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|
||||||
# Local History for Visual Studio
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|
||||||
.localhistory/
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|
||||||
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|
||||||
# Visual Studio History (VSHistory) files
|
|
||||||
.vshistory/
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|
||||||
|
|
||||||
# BeatPulse healthcheck temp database
|
|
||||||
healthchecksdb
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|
||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
|
||||||
MigrationBackup/
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|
||||||
|
|
||||||
# Ionide (cross platform F# VS Code tools) working folder
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|
||||||
.ionide/
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|
||||||
|
|
||||||
# Fody - auto-generated XML schema
|
|
||||||
FodyWeavers.xsd
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|
||||||
|
|
||||||
# VS Code files for those working on multiple tools
|
|
||||||
.vscode/*
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|
||||||
!.vscode/settings.json
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|
||||||
!.vscode/tasks.json
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|
||||||
!.vscode/launch.json
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|
||||||
!.vscode/extensions.json
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|
||||||
*.code-workspace
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|
||||||
|
|
||||||
# Local History for Visual Studio Code
|
|
||||||
.history/
|
|
||||||
|
|
||||||
# Windows Installer files from build outputs
|
|
||||||
*.cab
|
|
||||||
*.msi
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|
||||||
*.msix
|
|
||||||
*.msm
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|
||||||
*.msp
|
|
||||||
|
|
||||||
# JetBrains Rider
|
|
||||||
*.sln.iml
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|
||||||
.idea
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|
||||||
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|
||||||
##
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|
||||||
## Visual studio for Mac
|
|
||||||
##
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|
||||||
|
|
||||||
|
|
||||||
# globs
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|
||||||
Makefile.in
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|
||||||
*.userprefs
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|
||||||
*.usertasks
|
|
||||||
config.make
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|
||||||
config.status
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|
||||||
aclocal.m4
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|
||||||
install-sh
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||||||
autom4te.cache/
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|
||||||
*.tar.gz
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|
||||||
tarballs/
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|
||||||
test-results/
|
|
||||||
|
|
||||||
# Mac bundle stuff
|
|
||||||
*.dmg
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|
||||||
*.app
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|
||||||
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|
||||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
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|
||||||
# General
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|
||||||
.DS_Store
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.AppleDouble
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.LSOverride
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||||||
# Icon must end with two \r
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|
||||||
Icon
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|
||||||
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|
||||||
|
|
||||||
# Thumbnails
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|
||||||
._*
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|
||||||
|
|
||||||
# Files that might appear in the root of a volume
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|
||||||
.DocumentRevisions-V100
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|
||||||
.fseventsd
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|
||||||
.Spotlight-V100
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|
||||||
.TemporaryItems
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|
||||||
.Trashes
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|
||||||
.VolumeIcon.icns
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|
||||||
.com.apple.timemachine.donotpresent
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||||||
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|
||||||
# Directories potentially created on remote AFP share
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|
||||||
.AppleDB
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|
||||||
.AppleDesktop
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|
||||||
Network Trash Folder
|
|
||||||
Temporary Items
|
|
||||||
.apdisk
|
|
||||||
|
|
||||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
|
||||||
# Windows thumbnail cache files
|
|
||||||
Thumbs.db
|
|
||||||
ehthumbs.db
|
|
||||||
ehthumbs_vista.db
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|
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|
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# Dump file
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|
||||||
*.stackdump
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|
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|
||||||
# Folder config file
|
|
||||||
[Dd]esktop.ini
|
|
||||||
|
|
||||||
# Recycle Bin used on file shares
|
|
||||||
$RECYCLE.BIN/
|
|
||||||
|
|
||||||
# Windows Installer files
|
|
||||||
*.cab
|
|
||||||
*.msi
|
|
||||||
*.msix
|
|
||||||
*.msm
|
|
||||||
*.msp
|
|
||||||
|
|
||||||
# Windows shortcuts
|
|
||||||
*.lnk
|
|
||||||
|
|
||||||
# Vim temporary swap files
|
|
||||||
*.swp
|
|
|
@ -1,16 +0,0 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
|
@ -1,25 +0,0 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 17
|
|
||||||
VisualStudioVersion = 17.5.002.0
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Engine.Graphics", "Engine.Graphics.csproj", "{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {67B7E3F7-18AE-4E39-B4C4-CFCD760729D5}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
|
@ -1,20 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
|
||||||
public interface IDisplayableSprite : IDisplayable, IAssignableSprite
|
|
||||||
{
|
|
||||||
Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; }
|
|
||||||
Action<IDisplayableSprite>? OnOriginChanged { get; set; }
|
|
||||||
Action<IDisplayableSprite>? OnColorChanged { get; set; }
|
|
||||||
Action<IDisplayableSprite>? OnDepthChanged { get; set; }
|
|
||||||
|
|
||||||
SpriteEffects SpriteEffects { get; set; }
|
|
||||||
Vector2 Origin { get; set; }
|
|
||||||
Color Color { get; set; }
|
|
||||||
float Depth { get; set; }
|
|
||||||
}
|
|
|
@ -1,116 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
|
||||||
using Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Graphics.TwoDimensional;
|
|
||||||
|
|
||||||
public class DisplayableSpriteBehaviour : Behaviour, IDisplayableSprite, IAssignableSprite
|
|
||||||
{
|
|
||||||
public Action<IAssignableSprite>? OnSpriteAssigned { get; set; } = null;
|
|
||||||
public Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; } = null;
|
|
||||||
public Action<IDisplayableSprite>? OnOriginChanged { get; set; } = null;
|
|
||||||
public Action<IDisplayableSprite>? OnColorChanged { get; set; } = null;
|
|
||||||
public Action<IDisplayableSprite>? OnDepthChanged { get; set; } = null;
|
|
||||||
|
|
||||||
private ISprite _sprite = null!;
|
|
||||||
private Color _color = Color.White;
|
|
||||||
private float _depth = 0f;
|
|
||||||
private SpriteEffects _spriteEffects = SpriteEffects.None;
|
|
||||||
private Vector2 _origin = Vector2.One * .5f;
|
|
||||||
|
|
||||||
|
|
||||||
public ISprite Sprite => _sprite;
|
|
||||||
|
|
||||||
public SpriteEffects SpriteEffects
|
|
||||||
{
|
|
||||||
get => _spriteEffects;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_spriteEffects == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_spriteEffects = value;
|
|
||||||
OnSpriteEffectsChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector2 Origin
|
|
||||||
{
|
|
||||||
get => _origin;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_origin == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_origin = value;
|
|
||||||
OnOriginChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color Color
|
|
||||||
{
|
|
||||||
get => _color;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_color == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_color = value;
|
|
||||||
OnColorChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float Depth
|
|
||||||
{
|
|
||||||
get => _depth;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_depth == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_depth = value;
|
|
||||||
OnDepthChanged?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(SpriteBatch spriteBatch)
|
|
||||||
{
|
|
||||||
if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
ITransform transform = BehaviourController.GameObject.Transform;
|
|
||||||
Vector2 position = transform.Position;
|
|
||||||
Vector2 scale = transform.Scale;
|
|
||||||
|
|
||||||
Rectangle rectangle = new Rectangle((int)position.X, -(int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
|
|
||||||
|
|
||||||
spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, new Vector2(Sprite.Texture2D.Width, Sprite.Texture2D.Height) * Origin, SpriteEffects, Depth);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Assign(ISprite sprite)
|
|
||||||
{
|
|
||||||
_sprite = sprite;
|
|
||||||
OnSpriteAssigned?.Invoke(this);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public DisplayableSpriteBehaviour() => OnUnassigned += OnUnassign;
|
|
||||||
public DisplayableSpriteBehaviour(
|
|
||||||
Color? color = null,
|
|
||||||
float? depth = null,
|
|
||||||
SpriteEffects? spriteEffects = null,
|
|
||||||
Vector2? origin = null)
|
|
||||||
{
|
|
||||||
OnUnassigned += OnUnassign;
|
|
||||||
|
|
||||||
_color = color ?? _color;
|
|
||||||
_depth = depth ?? _depth;
|
|
||||||
_spriteEffects = spriteEffects ?? _spriteEffects;
|
|
||||||
_origin = origin ?? _origin;
|
|
||||||
}
|
|
||||||
private void OnUnassign(IAssignable assignable) => _sprite = null!;
|
|
||||||
}
|
|
|
@ -7,8 +7,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine.Core\
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Graphics", "Engine.Graphics\Engine.Graphics.csproj", "{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}"
|
|
||||||
EndProject
|
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
@ -26,9 +24,5 @@ Global
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
Loading…
Reference in New Issue