refactor: Renamed OnCollisionPreResolve to OnCollisionDetected
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@@ -62,8 +62,8 @@ public class PhysicsEngine2D : IPhysicsEngine2D
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if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
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{
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colliderX.OnCollisionPreResolve?.Invoke(colliderX, information);
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colliderY.OnCollisionPreResolve?.Invoke(colliderY, information);
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colliderX.OnCollisionDetected?.Invoke(colliderX, information);
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colliderY.OnCollisionDetected?.Invoke(colliderY, information);
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Vector2D displacementVector = information.Normal * information.Penetration;
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