refactor!: IGameObject removed

This commit is contained in:
2025-03-28 17:47:05 +03:00
parent d825bb55d3
commit 4ec1a32db2
58 changed files with 937 additions and 1187 deletions

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@@ -1,26 +0,0 @@
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IGameObject"/> field.
/// </summary>
public interface IAssignableGameObject : IAssignable
{
/// <summary>
/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
/// </summary>
event OnGameObjectAssignedEventHandler? OnGameObjectAssigned;
/// <inheritdoc cref="IGameObject" />
IGameObject GameObject { get; }
/// <summary>
/// Assign a value to the <see cref="IGameObject"/> field of this object.
/// </summary>
/// <param name="gameObject">New <see cref="IGameObject"/> to assign.</param>
/// <returns>
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IGameObject gameObject);
delegate void OnGameObjectAssignedEventHandler(IAssignableGameObject sender);
}

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@@ -1,26 +0,0 @@
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ITransform"/> field.
/// </summary>
public interface IAssignableTransform : IAssignable
{
/// <summary>
/// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value.
/// </summary>
event OnTransformAssignedEventHandler? OnTransformAssigned;
/// <inheritdoc cref="ITransform" />
ITransform Transform { get; }
/// <summary>
/// Assign a value to the <see cref="ITransform"/> field of this object.
/// </summary>
/// <param name="transform">New <see cref="ITransform"/> to assign.</param>
/// <returns>
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(ITransform transform);
delegate void OnTransformAssignedEventHandler(IAssignableTransform sender);
}

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@@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IBehaviourController"/> field.
/// </summary>
public interface IAssignableBehaviourController : IAssignable
public interface IHasBehaviourController : IAssignable
{
/// <summary>
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
@@ -22,5 +22,5 @@ public interface IAssignableBehaviourController : IAssignable
/// </returns>
bool Assign(IBehaviourController behaviourController);
delegate void OnBehaviourControllerAssignedEventHandler(IAssignableBehaviourController sender);
delegate void OnBehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
}

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@@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IEntity"/> field.
/// </summary>
public interface IAssignableEntity : IAssignable
public interface IHasEntity : IAssignable
{
/// <summary>
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
@@ -22,5 +22,5 @@ public interface IAssignableEntity : IAssignable
/// </returns>
bool Assign(IEntity entity);
delegate void OnEntityAssignedEventHandler(IAssignableEntity sender);
delegate void OnEntityAssignedEventHandler(IHasEntity sender);
}

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@@ -1,9 +1,9 @@
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ITransform"/> field.
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ITransform2D"/> field.
/// </summary>
public interface IAssignableGameManager : IAssignable
public interface IHasGameManager : IAssignable
{
/// <summary>
/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
@@ -22,5 +22,5 @@ public interface IAssignableGameManager : IAssignable
/// </returns>
bool Assign(IGameManager gameManager);
delegate void OnGameManagerAssignedEventHandler(IAssignableGameManager sender);
delegate void OnGameManagerAssignedEventHandler(IHasGameManager sender);
}

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@@ -0,0 +1,26 @@
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IHierarchyObject"/> field.
/// </summary>
public interface IHasHierarchyObject : IAssignable
{
/// <summary>
/// Event triggered when the <see cref="IHierarchyObject"/> value has has been assigned a new value.
/// </summary>
event OnHierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
/// <inheritdoc cref="IHierarchyObject" />
IHierarchyObject HierarchyObject { get; }
/// <summary>
/// Assign a value to the <see cref="IHierarchyObject"/> field of this object.
/// </summary>
/// <param name="hierarchyObject">New <see cref="IHierarchyObject"/> to assign.</param>
/// <returns>
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IHierarchyObject hierarchyObject);
delegate void OnHierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
}

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@@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IStateEnable"/> field.
/// </summary>
public interface IAssignableStateEnable : IAssignable
public interface IHasStateEnable : IAssignable
{
/// <summary>
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
@@ -22,5 +22,5 @@ public interface IAssignableStateEnable : IAssignable
/// </returns>
bool Assign(IStateEnable stateEnable);
delegate void OnStateEnableAssignedEventHandler(IAssignableStateEnable sender);
delegate void OnStateEnableAssignedEventHandler(IHasStateEnable sender);
}

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@@ -1,64 +0,0 @@
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents an <see cref="IEntity"/> that can enter and exit a hierarchy within the <see cref="IGameManager"/> system.
/// This interface allows for tracking the object's presence in the hierarchy and provides events
/// for notifying when the see enters or exits the hierarchy.
/// </summary>
public interface IHierarchyObject : IEntity, INameable
{
/// <summary>
/// Event triggered when the <see cref="IEntity"/> enters the hierarchy.
/// </summary>
event OnEnteredHierarchyEventHandler? OnEnteredHierarchy;
/// <summary>
/// Event triggered when the <see cref="IEntity"/> exits the hierarchy.
/// </summary>
event OnExitedHierarchyEventHandler? OnExitedHierarchy;
/// <summary>
/// Gets the <see cref="IGameManager"/> associated with this <see cref="IEntity"/> , if any.
/// </summary>
IGameManager GameManager { get; }
/// <summary>
/// Indicates whether the <see cref="IEntity"/> is currently in the hierarchy.
/// </summary>
bool IsInHierarchy { get; }
/// <summary>
/// Internal method to handle entering the hierarchy.
/// This should be called by the system to properly manage hierarchy states.
/// </summary>
/// <param name="gameManager">The game manager that is managing this hierarchy.</param>
/// <returns>
/// <see cref="true"/> if the <see cref="IEntity"/> successfully entered the hierarchy;
/// <see cref="false"/> if it failed to do so.
/// </returns>
internal bool EnterHierarchy(IGameManager gameManager);
/// <summary>
/// Internal method to handle exiting the hierarchy.
/// This should be called by the system to properly manage hierarchy states.
/// </summary>
/// <returns>
/// <see cref="true"/> if the <see cref="IEntity"/> successfully exited the hierarchy;
/// <see cref="false"/> if it failed to do so.
/// </returns>
internal bool ExitHierarchy();
/// <summary>
/// EventHandler delegate for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
/// </summary>
/// <param name="sender">The <see cref="IEntity"/> that entered the hierarchy.</param>
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has entered it's hierarchy.</param>
delegate void OnEnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
/// <summary>
/// EventHandler delegate for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
/// </summary>
/// <param name="sender">The <see cref="IEntity"/> that exited the hierarchy.</param>
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has exited it's hierarchy.</param>
delegate void OnExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
}