refactor!: IGameObject removed

This commit is contained in:
2025-03-28 17:47:05 +03:00
parent d825bb55d3
commit 4ec1a32db2
58 changed files with 937 additions and 1187 deletions

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@@ -3,9 +3,9 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IGameObject"/>.
/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IHierarchyObject"/>.
/// </summary>
public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnumerable<IBehaviour>
public interface IBehaviourController : IInitializable, IHasHierarchyObject, IEnumerable<IBehaviour>
{
/// <summary>
/// Event triggered before the update of <see cref="IBehaviour"/>s.