refactor!: IGameObject removed
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@@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents an entity with an enable state that can be toggled.
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/// </summary>
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public interface IStateEnable : IAssignableEntity
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public interface IStateEnable : IHasEntity
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{
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/// <summary>
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/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
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