refactor!: IGameObject removed
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73
Engine.Core/Abstract/ITransform2D.cs
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73
Engine.Core/Abstract/ITransform2D.cs
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents the transformation properties of an object such as position, scale, and rotation in 2D space.
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/// </summary>
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public interface ITransform2D : IBehaviour
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{
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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event OnPositionChangedEventHandler? OnPositionChanged;
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/// <summary>
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/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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event OnScaleChangedEventHandler? OnScaleChanged;
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/// <summary>
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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/// </summary>
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event OnRotationChangedEventHandler? OnRotationChanged;
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/// <summary>
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/// The world position of the <see cref="ITransform2D"/> in 2D space.
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/// </summary>
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Vector2D Position { get; set; }
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/// <summary>
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/// The world scale of the <see cref="ITransform2D"/>.
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/// </summary>
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Vector2D Scale { get; set; }
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/// <summary>
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/// The world rotation of the <see cref="ITransform2D"/> in degrees.
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/// </summary>
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float Rotation { get; set; }
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/// <summary>
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/// The local position of the <see cref="ITransform2D"/> in 2D space.
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/// </summary>
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Vector2D LocalPosition { get; set; }
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/// <summary>
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/// The local scale of the <see cref="ITransform2D"/>.
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/// </summary>
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Vector2D LocalScale { get; set; }
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/// <summary>
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/// The local rotation of the <see cref="ITransform2D"/> in degrees.
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/// </summary>
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float LocalRotation { get; set; }
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
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delegate void OnPositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
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delegate void OnScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
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delegate void OnRotationChangedEventHandler(ITransform2D sender, float previousRotation);
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}
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