refactor!: IGameObject removed
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@@ -5,10 +5,10 @@ namespace Syntriax.Engine.Core.Factory;
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public class BehaviourFactory
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{
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public T Instantiate<T>(IGameObject gameObject, params object?[]? args) where T : class, IBehaviour
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=> Instantiate<T>(gameObject, stateEnable: null, args);
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public T Instantiate<T>(IHierarchyObject hierarchyObject, params object?[]? args) where T : class, IBehaviour
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=> Instantiate<T>(hierarchyObject, stateEnable: null, args);
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public T Instantiate<T>(IGameObject gameObject, IStateEnable? stateEnable, params object?[]? args)
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public T Instantiate<T>(IHierarchyObject hierarchyObject, IStateEnable? stateEnable, params object?[]? args)
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where T : class, IBehaviour
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{
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T behaviour = TypeFactory.Get<T>(args);
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@@ -17,8 +17,8 @@ public class BehaviourFactory
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if (!stateEnable.Assign(behaviour))
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throw AssignException.From(stateEnable, behaviour);
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if (!behaviour.Assign(gameObject.BehaviourController))
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throw AssignException.From(behaviour, gameObject.BehaviourController);
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if (!behaviour.Assign(hierarchyObject.BehaviourController))
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throw AssignException.From(behaviour, hierarchyObject.BehaviourController);
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if (!behaviour.Assign(stateEnable))
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throw AssignException.From(behaviour, stateEnable);
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