refactor!: IGameObject removed

This commit is contained in:
2025-03-28 17:47:05 +03:00
parent d825bb55d3
commit 4ec1a32db2
58 changed files with 937 additions and 1187 deletions

View File

@@ -7,33 +7,28 @@ using Syntriax.Engine.Core.Factory;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
[System.Diagnostics.DebuggerDisplay("HierarchyObject Count: {_hierarchyObjects.Count}")]
public class GameManager : BaseEntity, IGameManager
{
public event IGameManager.OnUpdateEventHandler? OnUpdate = null;
public event IGameManager.OnPreDawEventHandler? OnPreDraw = null;
public event IGameManager.OnGameObjectRegisteredEventHandler? OnGameObjectRegistered = null;
public event IGameManager.OnGameObjectUnRegisteredEventHandler? OnGameObjectUnRegistered = null;
public event IGameManager.OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
public event IGameManager.OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
private GameObjectFactory _gameObjectFactory = null!;
private HierarchyObjectFactory _hierarchyObjectFactory = null!;
private GameObjectFactory GameObjectFactory
private HierarchyObjectFactory HierarchyObjectFactory
{
get
{
if (_gameObjectFactory is null)
_gameObjectFactory = new GameObjectFactory();
return _gameObjectFactory;
_hierarchyObjectFactory ??= new HierarchyObjectFactory();
return _hierarchyObjectFactory;
}
}
public IReadOnlyList<IGameObject> GameObjects => _gameObjects;
public IReadOnlyList<IHierarchyObject> HierarchyObjects => _hierarchyObjects;
public override IStateEnable StateEnable
@@ -56,25 +51,28 @@ public class GameManager : BaseEntity, IGameManager
if (_hierarchyObjects.Contains(hierarchyObject))
throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is already registered to the {nameof(GameManager)}.");
if (hierarchyObject is IGameObject gameObject)
Register(gameObject);
else
{
if (!hierarchyObject.Initialize())
throw new Exception($"{nameof(hierarchyObject)} can't be initialized");
hierarchyObject.OnFinalized += OnHierarchyObjectFinalize;
hierarchyObject.OnExitedHierarchy += OnHierarchyObjectExitedHierarchy;
_hierarchyObjects.Add(hierarchyObject);
hierarchyObject.EnterHierarchy(this);
if (!hierarchyObject.Initialize())
throw new Exception($"{hierarchyObject.Name} can't be initialized");
OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
}
foreach (IHierarchyObject child in hierarchyObject.Children)
Register(child);
_hierarchyObjects.Add(hierarchyObject);
if (!hierarchyObject.EnterHierarchy(this))
throw new Exception($"{hierarchyObject.Name} can't enter the hierarchy");
OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
}
public T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject
public T InstantiateHierarchyObject<T>(params object?[]? args) where T : class, IHierarchyObject
{
T gameObject = GameObjectFactory.Instantiate<T>(args);
Register(gameObject);
return gameObject;
T hierarchyObject = HierarchyObjectFactory.Instantiate<T>(args);
Register(hierarchyObject);
return hierarchyObject;
}
public void Remove(IHierarchyObject hierarchyObject)
@@ -82,18 +80,21 @@ public class GameManager : BaseEntity, IGameManager
if (!_hierarchyObjects.Contains(hierarchyObject))
throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is not registered to the {nameof(GameManager)}.");
if (hierarchyObject is IGameObject gameObject)
Unregister(gameObject);
else
{
_hierarchyObjects.Remove(hierarchyObject);
hierarchyObject.ExitHierarchy();
hierarchyObject.OnFinalized -= OnHierarchyObjectFinalize;
hierarchyObject.OnExitedHierarchy -= OnHierarchyObjectExitedHierarchy;
if (!hierarchyObject.Finalize())
throw new Exception($"{nameof(hierarchyObject)} can't be finalized");
foreach (IHierarchyObject child in hierarchyObject.Children)
Remove(child);
OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
}
_hierarchyObjects.Remove(hierarchyObject);
if (!hierarchyObject.ExitHierarchy())
throw new Exception($"{hierarchyObject.Name} can't exit the hierarchy");
if (!hierarchyObject.Finalize())
throw new Exception($"{hierarchyObject.Name} can't be finalized");
OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
}
protected override void InitializeInternal()
@@ -101,93 +102,45 @@ public class GameManager : BaseEntity, IGameManager
base.InitializeInternal();
NotAssignedException.Check(this, StateEnable);
foreach (IGameObject gameObject in GameObjects)
gameObject.Initialize();
foreach (IHierarchyObject hierarchyObject in HierarchyObjects)
hierarchyObject.Initialize();
}
protected override void FinalizeInternal()
{
base.FinalizeInternal();
for (int i = GameObjects.Count; i >= 0; i--)
GameObjects[i].Finalize();
for (int i = HierarchyObjects.Count; i >= 0; i--)
HierarchyObjects[i].Finalize();
}
public void Update(EngineTime time)
{
Time.SetTime(time);
for (int i = 0; i < GameObjects.Count; i++)
GameObjects[i].BehaviourController.Update();
for (int i = 0; i < HierarchyObjects.Count; i++)
HierarchyObjects[i].BehaviourController.Update();
OnUpdate?.Invoke(this, time);
}
public void PreDraw()
{
for (int i = 0; i < GameObjects.Count; i++)
GameObjects[i].BehaviourController.UpdatePreDraw();
for (int i = 0; i < HierarchyObjects.Count; i++)
HierarchyObjects[i].BehaviourController.UpdatePreDraw();
OnPreDraw?.Invoke(this);
}
/////////////////////////////////////////////////////////////////
private void Register(IGameObject gameObject)
private void OnHierarchyObjectFinalize(IInitializable initializable)
{
if (_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
gameObject.OnFinalized += OnGameObjectFinalize;
gameObject.OnExitedHierarchy += OnGameObjectExitedHierarchy;
if (!gameObject.Initialize())
throw new Exception($"{nameof(gameObject)} can't be initialized");
foreach (ITransform child in gameObject.Transform.Children)
Register(child.GameObject);
_gameObjects.Add(gameObject);
_hierarchyObjects.Add(gameObject);
if (!gameObject.EnterHierarchy(this))
throw new Exception($"{nameof(gameObject)} can't enter the hierarchy");
OnHierarchyObjectRegistered?.Invoke(this, gameObject);
OnGameObjectRegistered?.Invoke(this, gameObject);
if (initializable is IHierarchyObject hierarchyObject)
Remove(hierarchyObject);
}
private void Unregister(IGameObject gameObject)
private void OnHierarchyObjectExitedHierarchy(IHierarchyObject sender, IGameManager gameManager)
{
if (!_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
gameObject.OnFinalized -= OnGameObjectFinalize;
gameObject.OnExitedHierarchy -= OnGameObjectExitedHierarchy;
foreach (ITransform child in gameObject.Transform.Children)
Unregister(child.GameObject);
_gameObjects.Remove(gameObject);
_hierarchyObjects.Remove(gameObject);
if (!gameObject.ExitHierarchy())
throw new Exception($"{nameof(gameObject)} can't exit the hierarchy");
if (!gameObject.Finalize())
throw new Exception($"{nameof(gameObject)} can't be finalized");
OnHierarchyObjectUnRegistered?.Invoke(this, gameObject);
OnGameObjectUnRegistered?.Invoke(this, gameObject);
}
private void OnGameObjectFinalize(IInitialize initialize)
{
if (initialize is IGameObject gameObject)
Unregister(gameObject);
}
private void OnGameObjectExitedHierarchy(IHierarchyObject sender, IGameManager gameManager)
{
if (sender is IGameObject gameObject)
Unregister(gameObject);
if (sender is IHierarchyObject hierarchyObject)
Remove(hierarchyObject);
}
}