refactor!: IGameObject removed
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@@ -64,9 +64,9 @@ public readonly struct Circle(Vector2D center, float radius)
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}
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/// <summary>
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/// Transforms the <see cref="Circle"/> by the specified <see cref="ITransform"/>.
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/// Transforms the <see cref="Circle"/> by the specified <see cref="ITransform2D"/>.
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/// </summary>
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public static Circle TransformCircle(ITransform transform, Circle circle)
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public static Circle TransformCircle(ITransform2D transform, Circle circle)
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=> new(transform.TransformVector2D(circle.Center), circle.Radius * (transform.Scale.Magnitude / Vector2D.One.Magnitude));
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/// <summary>
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@@ -97,8 +97,8 @@ public static class CircleExtensions
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/// <inheritdoc cref="Circle.Project(Circle, Vector2D)" />
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public static Projection1D ToProjection(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
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/// <inheritdoc cref="Circle.TransformCircle(ITransform, Circle)" />
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public static Circle TransformCircle(this ITransform transform, Circle circle) => Circle.TransformCircle(transform, circle);
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/// <inheritdoc cref="Circle.TransformCircle(ITransform2D, Circle)" />
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public static Circle TransformCircle(this ITransform2D transform, Circle circle) => Circle.TransformCircle(transform, circle);
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/// <inheritdoc cref="Circle.ApproximatelyEquals(Circle, Circle, float)" />
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public static bool ApproximatelyEquals(this Circle left, Circle right, float epsilon = float.Epsilon) => Circle.ApproximatelyEquals(left, right, epsilon);
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