refactor!: IGameObject removed

This commit is contained in:
2025-03-28 17:47:05 +03:00
parent d825bb55d3
commit 4ec1a32db2
58 changed files with 937 additions and 1187 deletions

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@@ -166,7 +166,7 @@ public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <param name="shape">The shape to transform.</param>
/// <param name="transform">The transform to apply.</param>
/// <returns>The transformed shape.</returns>
public static Shape2D TransformShape(Shape2D shape, ITransform transform)
public static Shape2D TransformShape(Shape2D shape, ITransform2D transform)
{
List<Vector2D> vertices = new(shape.Vertices.Count);
@@ -183,7 +183,7 @@ public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <param name="from">The shape to transform.</param>
/// <param name="transform">The transform to apply.</param>
/// <param name="to">The transformed shape.</param>
public static void TransformShape(Shape2D from, ITransform transform, ref Shape2D to)
public static void TransformShape(Shape2D from, ITransform2D transform, ref Shape2D to)
{
to._verticesList.Clear();
@@ -241,11 +241,11 @@ public static class Shape2DExtensions
/// <inheritdoc cref="Shape2D.Project(Shape2D, Vector2D)" />
public static Projection1D ToProjection(this Shape2D shape, Vector2D projectionVector) => Shape2D.Project(shape, projectionVector);
/// <inheritdoc cref="Shape2D.TransformShape(Shape2D, ITransform)" />
public static Shape2D TransformShape(this ITransform transform, Shape2D shape) => Shape2D.TransformShape(shape, transform);
/// <inheritdoc cref="Shape2D.TransformShape(Shape2D, ITransform2D)" />
public static Shape2D TransformShape(this ITransform2D transform, Shape2D shape) => Shape2D.TransformShape(shape, transform);
/// <inheritdoc cref="Shape2D.TransformShape(Shape2D, ITransform, Shape2D)" />
public static void TransformShape(this ITransform transform, Shape2D from, ref Shape2D to) => Shape2D.TransformShape(from, transform, ref to);
/// <inheritdoc cref="Shape2D.TransformShape(Shape2D, ITransform2D, Shape2D)" />
public static void TransformShape(this ITransform2D transform, Shape2D from, ref Shape2D to) => Shape2D.TransformShape(from, transform, ref to);
/// <inheritdoc cref="Shape2D.ApproximatelyEquals(Shape2D, Shape2D, float)" />
public static bool ApproximatelyEquals(this Shape2D left, Shape2D right, float epsilon = float.Epsilon) => Shape2D.ApproximatelyEquals(left, right, epsilon);