refactor!: IGameObject removed
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@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core;
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public class StateEnable : IStateEnable
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{
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public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
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public event IAssignableEntity.OnEntityAssignedEventHandler? OnEntityAssigned = null;
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public event IHasEntity.OnEntityAssignedEventHandler? OnEntityAssigned = null;
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public event IStateEnable.OnNameChangedEventHandler? OnEnabledChanged = null;
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private bool _enabled = true;
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