refactor!: IGameObject removed
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@@ -6,7 +6,7 @@ namespace Syntriax.Engine.Physics2D.Abstract;
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/// <summary>
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/// Represents a 2D rigid body in the engine.
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/// </summary>
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public interface IRigidBody2D : IBehaviour, IAssignableTransform
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public interface IRigidBody2D : IBehaviour2D
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{
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/// <summary>
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/// The physics material of the <see cref="IRigidBody2D"/>.
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