Refactor: CollisionDetectionInformation Names
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@@ -6,14 +6,16 @@ namespace Syntriax.Engine.Physics2D;
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[System.Diagnostics.DebuggerDisplay("Normal: {Normal.ToString(), nq}, Penetration: {Penetration}")]
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public readonly struct CollisionDetectionInformation
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(
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ICollider2D Left,
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ICollider2D Right,
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ICollider2D Detector,
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ICollider2D Detected,
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Vector2D Normal,
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float Penetration
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)
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{
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public ICollider2D Left { get; init; } = Left;
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public ICollider2D Right { get; init; } = Right;
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public ICollider2D Detector { get; init; } = Detector;
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public ICollider2D Detected { get; init; } = Detected;
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public Vector2D Normal { get; init; } = Normal;
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public float Penetration { get; init; } = Penetration;
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public CollisionDetectionInformation Reverse() => new(Detected, Detector, -Normal, Penetration);
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}
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