Refactor: CollisionDetectionInformation Names

This commit is contained in:
2024-11-03 20:25:28 +03:00
parent 4856800f5f
commit 55ed8b84f6
5 changed files with 31 additions and 13 deletions

View File

@@ -6,14 +6,16 @@ namespace Syntriax.Engine.Physics2D;
[System.Diagnostics.DebuggerDisplay("Normal: {Normal.ToString(), nq}, Penetration: {Penetration}")]
public readonly struct CollisionDetectionInformation
(
ICollider2D Left,
ICollider2D Right,
ICollider2D Detector,
ICollider2D Detected,
Vector2D Normal,
float Penetration
)
{
public ICollider2D Left { get; init; } = Left;
public ICollider2D Right { get; init; } = Right;
public ICollider2D Detector { get; init; } = Detector;
public ICollider2D Detected { get; init; } = Detected;
public Vector2D Normal { get; init; } = Normal;
public float Penetration { get; init; } = Penetration;
public CollisionDetectionInformation Reverse() => new(Detected, Detector, -Normal, Penetration);
}