Refactor: CollisionDetectionInformation Names
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@@ -55,7 +55,7 @@ public class CollisionDetector2D : ICollisionDetector2D
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if (!leftProjection.Overlaps(rightProjection, out float depth))
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return false;
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if (collisionInformation.Left is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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collisionInformation = new(left, right, projectionVector, depth);
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}
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@@ -79,7 +79,7 @@ public class CollisionDetector2D : ICollisionDetector2D
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if (!shapeProjection.Overlaps(circleProjection, out float depth))
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return false;
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if (collisionInformation.Left is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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collisionInformation = new(shapeCollider, circleCollider, projectionVector, depth);
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}
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@@ -92,7 +92,7 @@ public class CollisionDetector2D : ICollisionDetector2D
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if (!shapeProjection.Overlaps(circleProjection, out float depth))
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return false;
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if (collisionInformation.Left is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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if (collisionInformation.Detector is null || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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collisionInformation = new(shapeCollider, circleCollider, shapeToCircleProjectionVector, depth);
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}
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