Refactor: CollisionDetectionInformation Names
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@@ -9,8 +9,8 @@ public class CollisionResolver2D : ICollisionResolver2D
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{
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Vector2D displacementVector = collisionInformation.Normal * collisionInformation.Penetration;
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ICollider2D left = collisionInformation.Left;
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ICollider2D right = collisionInformation.Right;
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ICollider2D left = collisionInformation.Detector;
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ICollider2D right = collisionInformation.Detected;
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bool isLeftStatic = left.RigidBody2D?.IsStatic ?? true;
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bool isRightStatic = right.RigidBody2D?.IsStatic ?? true;
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