refactor: active behaviour collector base added
This commit is contained in:
@@ -1,148 +1,16 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Engine.Core;
|
namespace Engine.Core;
|
||||||
|
|
||||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
|
public class ActiveBehaviourCollector<T> : ActiveBehaviourCollectorBase<T> where T : class, IBehaviour
|
||||||
{
|
{
|
||||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
|
|
||||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
|
|
||||||
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
|
||||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
|
||||||
|
|
||||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
|
||||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
|
||||||
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
|
|
||||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
|
|
||||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
|
|
||||||
|
|
||||||
private readonly FastList<T> monitoringBehaviours = new(32);
|
|
||||||
protected readonly FastList<T> activeBehaviours = new(32);
|
protected readonly FastList<T> activeBehaviours = new(32);
|
||||||
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
|
public override T this[Index index] => activeBehaviours[index];
|
||||||
|
public override int Count => activeBehaviours.Count;
|
||||||
|
|
||||||
public IUniverse Universe { get; private set; } = null!;
|
public ActiveBehaviourCollector() { }
|
||||||
|
public ActiveBehaviourCollector(IUniverse universe) : base(universe) { }
|
||||||
|
|
||||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
|
protected override void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
|
||||||
{
|
protected override bool RemoveBehaviour(T tBehaviour) => activeBehaviours.Remove(tBehaviour);
|
||||||
IUniverseObject universeObject = args.UniverseObjectRegistered;
|
|
||||||
|
|
||||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
|
||||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
|
||||||
|
|
||||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
|
||||||
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
|
|
||||||
{
|
|
||||||
IUniverseObject universeObject = args.UniverseObjectUnregistered;
|
|
||||||
|
|
||||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
|
||||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
|
||||||
|
|
||||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
|
||||||
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
|
||||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
|
|
||||||
{
|
|
||||||
if (args.BehaviourAdded is not T tBehaviour)
|
|
||||||
return;
|
|
||||||
|
|
||||||
monitoringBehaviours.Add(tBehaviour);
|
|
||||||
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
|
|
||||||
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
|
|
||||||
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
|
|
||||||
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
|
|
||||||
{
|
|
||||||
T behaviour = monitoringActiveToBehaviour[sender];
|
|
||||||
if (sender.IsActive)
|
|
||||||
{
|
|
||||||
AddBehaviour(behaviour);
|
|
||||||
OnBehaviourAdd(behaviour);
|
|
||||||
OnCollected?.Invoke(this, new(behaviour));
|
|
||||||
}
|
|
||||||
else if (activeBehaviours.Remove(behaviour))
|
|
||||||
{
|
|
||||||
OnBehaviourRemove(behaviour);
|
|
||||||
OnRemoved?.Invoke(this, new(behaviour));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
|
||||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
|
|
||||||
{
|
|
||||||
if (args.BehaviourRemoved is not T tBehaviour)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
|
|
||||||
return;
|
|
||||||
|
|
||||||
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
|
|
||||||
if (activeBehaviours.Remove(tBehaviour))
|
|
||||||
{
|
|
||||||
OnBehaviourRemove(tBehaviour);
|
|
||||||
OnRemoved?.Invoke(this, new(tBehaviour));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Assign(IUniverse universe)
|
|
||||||
{
|
|
||||||
if (Universe is not null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
|
||||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
|
||||||
|
|
||||||
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
|
||||||
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
|
|
||||||
|
|
||||||
Universe = universe;
|
|
||||||
OnUniverseAssigned?.Invoke(this);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Unassign()
|
|
||||||
{
|
|
||||||
if (Universe is null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
|
||||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
|
||||||
|
|
||||||
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
|
||||||
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
|
|
||||||
|
|
||||||
Universe = null!;
|
|
||||||
OnUnassigned?.Invoke(this);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Count => activeBehaviours.Count;
|
|
||||||
public T this[Index index] => activeBehaviours[index];
|
|
||||||
|
|
||||||
public ActiveBehaviourCollector()
|
|
||||||
{
|
|
||||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
|
||||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
|
||||||
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
|
|
||||||
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
|
||||||
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ActiveBehaviourCollector(IUniverse universe)
|
|
||||||
{
|
|
||||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
|
||||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
|
||||||
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
|
|
||||||
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
|
||||||
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
|
||||||
|
|
||||||
Assign(universe);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
147
Engine.Core/Collectors/ActiveBehaviourCollectorBase.cs
Normal file
147
Engine.Core/Collectors/ActiveBehaviourCollectorBase.cs
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> where T : class, IBehaviour
|
||||||
|
{
|
||||||
|
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
|
||||||
|
protected readonly FastList<T> monitoringBehaviours = new(32);
|
||||||
|
|
||||||
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
||||||
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
||||||
|
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
|
||||||
|
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
|
||||||
|
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
|
||||||
|
|
||||||
|
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
|
||||||
|
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
|
||||||
|
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
||||||
|
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||||
|
|
||||||
|
public abstract int Count { get; }
|
||||||
|
|
||||||
|
public abstract T this[Index index] { get; }
|
||||||
|
public IUniverse Universe { get; private set; } = null!;
|
||||||
|
|
||||||
|
public bool Assign(IUniverse universe)
|
||||||
|
{
|
||||||
|
if (Universe is not null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||||
|
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||||
|
|
||||||
|
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
||||||
|
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
|
||||||
|
|
||||||
|
Universe = universe;
|
||||||
|
OnUniverseAssigned?.Invoke(this);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Unassign()
|
||||||
|
{
|
||||||
|
if (Universe is null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||||
|
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||||
|
|
||||||
|
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
||||||
|
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
|
||||||
|
|
||||||
|
Universe = null!;
|
||||||
|
OnUnassigned?.Invoke(this);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void AddBehaviour(T behaviour);
|
||||||
|
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||||
|
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
|
||||||
|
{
|
||||||
|
if (args.BehaviourAdded is not T tBehaviour)
|
||||||
|
return;
|
||||||
|
|
||||||
|
monitoringBehaviours.Add(tBehaviour);
|
||||||
|
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
|
||||||
|
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
|
||||||
|
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract bool RemoveBehaviour(T behaviour);
|
||||||
|
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||||
|
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
|
||||||
|
{
|
||||||
|
if (args.BehaviourRemoved is not T tBehaviour)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
|
||||||
|
return;
|
||||||
|
|
||||||
|
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
|
||||||
|
if (!RemoveBehaviour(tBehaviour))
|
||||||
|
return;
|
||||||
|
|
||||||
|
OnBehaviourRemove(tBehaviour);
|
||||||
|
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||||
|
}
|
||||||
|
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
|
||||||
|
{
|
||||||
|
T behaviour = monitoringActiveToBehaviour[sender];
|
||||||
|
if (sender.IsActive)
|
||||||
|
{
|
||||||
|
AddBehaviour(behaviour);
|
||||||
|
OnBehaviourAdd(behaviour);
|
||||||
|
OnCollected?.Invoke(this, new(behaviour));
|
||||||
|
}
|
||||||
|
else if (RemoveBehaviour(behaviour))
|
||||||
|
{
|
||||||
|
OnBehaviourRemove(behaviour);
|
||||||
|
OnRemoved?.Invoke(this, new(behaviour));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
|
||||||
|
{
|
||||||
|
IUniverseObject universeObject = args.UniverseObjectRegistered;
|
||||||
|
|
||||||
|
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
||||||
|
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
||||||
|
|
||||||
|
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||||
|
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
|
||||||
|
{
|
||||||
|
IUniverseObject universeObject = args.UniverseObjectUnregistered;
|
||||||
|
|
||||||
|
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
||||||
|
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
||||||
|
|
||||||
|
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||||
|
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||||
|
}
|
||||||
|
|
||||||
|
public ActiveBehaviourCollectorBase()
|
||||||
|
{
|
||||||
|
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||||
|
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||||
|
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
|
||||||
|
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||||
|
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ActiveBehaviourCollectorBase(IUniverse universe)
|
||||||
|
{
|
||||||
|
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||||
|
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||||
|
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
|
||||||
|
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||||
|
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||||
|
|
||||||
|
Assign(universe);
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user