fix: Build Errors
This commit is contained in:
parent
0c3bf48d2c
commit
56b46b93eb
|
@ -107,18 +107,27 @@ public record Line(Vector2D From, Vector2D To)
|
||||||
|
|
||||||
public static bool Intersects(Line left, Line right)
|
public static bool Intersects(Line left, Line right)
|
||||||
{
|
{
|
||||||
int o1 = PhysicsMath.Orientation(left.From, left.To, right.From);
|
int o1 = Vector2D.Orientation(left.From, left.To, right.From);
|
||||||
int o2 = PhysicsMath.Orientation(left.From, left.To, right.To);
|
int o2 = Vector2D.Orientation(left.From, left.To, right.To);
|
||||||
int o3 = PhysicsMath.Orientation(right.From, right.To, left.From);
|
int o3 = Vector2D.Orientation(right.From, right.To, left.From);
|
||||||
int o4 = PhysicsMath.Orientation(right.From, right.To, left.To);
|
int o4 = Vector2D.Orientation(right.From, right.To, left.To);
|
||||||
|
|
||||||
if (o1 != o2 && o3 != o4)
|
if (o1 != o2 && o3 != o4)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (o1 == 0 && PhysicsMath.OnSegment(left.From, right.From, left.To)) return true;
|
if (o1 == 0 && OnSegment(left, right.From)) return true;
|
||||||
if (o2 == 0 && PhysicsMath.OnSegment(left.From, right.To, left.To)) return true;
|
if (o2 == 0 && OnSegment(left, right.To)) return true;
|
||||||
if (o3 == 0 && PhysicsMath.OnSegment(right.From, left.From, right.To)) return true;
|
if (o3 == 0 && OnSegment(right, left.From)) return true;
|
||||||
if (o4 == 0 && PhysicsMath.OnSegment(right.From, left.To, right.To)) return true;
|
if (o4 == 0 && OnSegment(right, left.To)) return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool OnSegment(Line line, Vector2D point)
|
||||||
|
{
|
||||||
|
if (point.X <= MathF.Max(line.From.X, line.To.X) && point.X >= MathF.Min(line.From.X, line.To.X) &&
|
||||||
|
point.Y <= MathF.Max(line.From.Y, line.To.Y) && point.Y >= MathF.Min(line.From.Y, line.To.Y))
|
||||||
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Physics2D.Primitives;
|
namespace Syntriax.Engine.Physics2D.Primitives;
|
||||||
|
|
||||||
public record LineEquation(float Slope, float OffsetY)
|
public record LineEquation(float Slope, float OffsetY)
|
||||||
|
|
Loading…
Reference in New Issue