feat: ICollider IsTrigger
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@@ -10,6 +10,7 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
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Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; }
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IRigidBody2D? RigidBody2D { get; }
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bool IsTrigger { get; set; }
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void Recalculate();
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}
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