feat: ICollider IsTrigger

This commit is contained in:
Syntriax 2024-01-27 20:19:00 +03:00
parent 0d4c96a2fc
commit 574104c224
2 changed files with 3 additions and 0 deletions

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@ -10,6 +10,7 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; } Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; }
IRigidBody2D? RigidBody2D { get; } IRigidBody2D? RigidBody2D { get; }
bool IsTrigger { get; set; }
void Recalculate(); void Recalculate();
} }

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@ -16,9 +16,11 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
protected IRigidBody2D? _rigidBody2D = null; protected IRigidBody2D? _rigidBody2D = null;
public IRigidBody2D? RigidBody2D => _rigidBody2D; public IRigidBody2D? RigidBody2D => _rigidBody2D;
public bool IsTrigger { get; set; } = false;
ITransform IAssignableTransform.Transform => Transform; ITransform IAssignableTransform.Transform => Transform;
Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; } Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform); bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
public void Recalculate() public void Recalculate()