feat: safe delegate invocation helper added
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@@ -25,7 +25,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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int previousPriority = _priority;
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_priority = value;
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OnPriorityChanged?.Invoke(this, previousPriority);
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OnPriorityChanged?.InvokeSafe(this, previousPriority);
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}
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}
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@@ -43,7 +43,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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behaviourController.OnHierarchyObjectAssigned += OnHierarchyObjectAssigned;
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if (behaviourController.HierarchyObject is not null)
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OnHierarchyObjectAssigned(behaviourController);
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OnBehaviourControllerAssigned?.Invoke(this);
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OnBehaviourControllerAssigned?.InvokeSafe(this);
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return true;
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}
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@@ -83,6 +83,6 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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_isActive = StateEnable.Enabled && _behaviourController.HierarchyObject.IsActive;
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if (previousActive != IsActive)
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OnActiveChanged?.Invoke(this, previousActive);
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OnActiveChanged?.InvokeSafe(this, previousActive);
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}
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}
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