feat: safe delegate invocation helper added
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@@ -49,7 +49,7 @@ public class GameManager : BaseEntity, IGameManager
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if (!hierarchyObject.EnterHierarchy(this))
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throw new Exception($"{hierarchyObject.Name} can't enter the hierarchy");
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OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
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OnHierarchyObjectRegistered?.InvokeSafe(this, hierarchyObject);
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}
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public T InstantiateHierarchyObject<T>(params object?[]? args) where T : class, IHierarchyObject
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@@ -84,7 +84,7 @@ public class GameManager : BaseEntity, IGameManager
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if (!hierarchyObject.Finalize())
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throw new Exception($"{hierarchyObject.Name} can't be finalized");
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OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
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OnHierarchyObjectUnRegistered?.InvokeSafe(this, hierarchyObject);
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}
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protected override void InitializeInternal()
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@@ -107,12 +107,12 @@ public class GameManager : BaseEntity, IGameManager
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UnscaledTime = engineTime;
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Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
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OnPreUpdate?.Invoke(this, Time);
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OnPreUpdate?.InvokeSafe(this, Time);
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for (int i = 0; i < HierarchyObjects.Count; i++)
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HierarchyObjects[i].BehaviourController.Update();
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OnUpdate?.Invoke(this, Time);
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OnUpdate?.InvokeSafe(this, Time);
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}
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public void PreDraw()
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@@ -122,7 +122,7 @@ public class GameManager : BaseEntity, IGameManager
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for (int i = 0; i < HierarchyObjects.Count; i++)
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HierarchyObjects[i].BehaviourController.UpdatePreDraw();
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OnPreDraw?.Invoke(this);
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OnPreDraw?.InvokeSafe(this);
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}
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private void OnHierarchyObjectFinalize(IInitializable initializable)
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