refactor: AABB

This commit is contained in:
Syntriax 2024-01-23 19:13:51 +03:00
parent 8ccebaa8fb
commit 5c185a664c
1 changed files with 7 additions and 10 deletions

View File

@ -4,14 +4,11 @@ namespace Syntriax.Engine.Physics2D.Primitives;
public record AABB(Vector2D LowerBoundary, Vector2D UpperBoundary)
{
public bool Overlaps(Vector2D point)
=> point.X >= LowerBoundary.X && point.X <= UpperBoundary.X &&
point.Y >= LowerBoundary.Y && point.Y <= UpperBoundary.Y;
public bool Overlaps(AABB other)
=> LowerBoundary.X <= other.UpperBoundary.X && UpperBoundary.X >= other.LowerBoundary.X &&
LowerBoundary.Y <= other.UpperBoundary.Y && UpperBoundary.Y >= other.LowerBoundary.Y;
public bool ApproximatelyEquals(AABB other)
=> LowerBoundary.ApproximatelyEquals(other.LowerBoundary) && UpperBoundary.ApproximatelyEquals(other.UpperBoundary);
public static bool ApproximatelyEquals(AABB left, AABB right)
=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary);
}
public static class AABBExtensions
{
public static bool ApproximatelyEquals(this AABB left, AABB right) => AABB.ApproximatelyEquals(left, right);
}