refactor: primitives now use Core.Math for math

This commit is contained in:
2025-05-02 18:57:42 +03:00
parent 16e4077d40
commit 5de08b8fe4
8 changed files with 22 additions and 37 deletions

View File

@@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core;
/// <summary>
@@ -290,7 +288,7 @@ public readonly struct Vector3D(float x, float y, float z)
/// Generates a hash code for the <see cref="Vector3D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
public override int GetHashCode() => HashCode.Combine(X, Y, Z);
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
}
/// <summary>