refactor: primitives now use Core.Math for math
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core;
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/// <summary>
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@@ -290,7 +288,7 @@ public readonly struct Vector3D(float x, float y, float z)
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/// Generates a hash code for the <see cref="Vector3D"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
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public override int GetHashCode() => HashCode.Combine(X, Y, Z);
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public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
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}
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/// <summary>
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