chore: Added Initial Engine Code
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20
Engine.Core/Exceptions/AssignException.cs
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20
Engine.Core/Exceptions/AssignException.cs
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using System;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core.Exceptions;
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public class AssignException : Exception
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{
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public AssignException() : base("Assign operation has failed.") { }
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public AssignException(string? message) : base(message) { }
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// public static AssignException FromStateEnable(IStateEnable? stateEnable)
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// => new AssignException($"{nameof(IGameObject.AssignStateEnable)} failed on type {stateEnable?.GetType().ToString() ?? "\"null\""}");
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public static AssignException From<T, T2>(T to, T2? value)
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=> new AssignException($"Assign operation has failed on T: {typeof(T).FullName}, value: {value?.GetType().ToString() ?? "\"null\""}");
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// public static AssignException FromBehaviourController(IBehaviourController? behaviourController)
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// => new AssignException($"{nameof(IGameObject.AssignBehaviourController)} failed on type {behaviourController?.GetType().ToString() ?? "\"null\""}");
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}
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// throw new Exception($"{nameof(IGameObject.AssignTransform)} failed on type {transform?.GetType().ToString() ?? "null"} for type {typeof(T).FullName}");
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// throw new Exception($"{nameof(IGameObject.AssignBehaviourController)} failed on type {behaviourController?.GetType().ToString() ?? "null"} for type {typeof(T).FullName}");
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// throw new Exception($"{nameof(IGameObject.AssignStateEnable)} failed on type {stateEnable?.GetType().ToString() ?? "null"} for type {typeof(T).FullName}");
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