fix: some factories not assigning fields correctly
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@@ -18,18 +18,25 @@ public class UniverseObjectFactory
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{
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T universeObject = TypeFactory.Get<T>(args);
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behaviourController ??= TypeFactory.Get<BehaviourController>();
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stateEnable ??= TypeFactory.Get<StateEnable>();
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if (behaviourController is not null)
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{
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if (!behaviourController.Assign(universeObject))
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throw AssignFailedException.From(behaviourController, universeObject);
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if (!universeObject.Assign(behaviourController))
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throw AssignFailedException.From(universeObject, behaviourController);
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}
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else
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BehaviourControllerFactory.Instantiate(universeObject);
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if (!behaviourController.Assign(universeObject))
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throw AssignFailedException.From(behaviourController, universeObject);
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if (!stateEnable.Assign(universeObject))
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throw AssignFailedException.From(stateEnable, universeObject);
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if (!universeObject.Assign(behaviourController))
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throw AssignFailedException.From(universeObject, behaviourController);
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if (!universeObject.Assign(stateEnable))
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throw AssignFailedException.From(universeObject, stateEnable);
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if (stateEnable is not null)
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{
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if (!stateEnable.Assign(universeObject))
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throw AssignFailedException.From(stateEnable, universeObject);
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if (!universeObject.Assign(stateEnable))
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throw AssignFailedException.From(universeObject, stateEnable);
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}
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else
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StateEnableFactory.Instantiate(universeObject);
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return universeObject;
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}
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